public CollectableTest(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 25f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;
            //50 is a good movement speed
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, 100f, 0f), 50);
            movingPlane.scale = 5;
            movingPlane.position += new Vector3(0f, 0f, -250f);
            planes.Add(movingPlane);

            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 10, -50);
            goal.scale = 5;
            //game.Components.Add(goal);

            //foreach (LevelPiece p in planes)
            //{
            //    game.Components.Add(p);
            //}

            Collectable collect1 = new Collectable(game, host);
            collect1.position = new Vector3(40, 10, 40);
            collectables.Add(collect1);

            //foreach (Collectable collect in collectables)
            //{
            //    game.Components.Add(collect);
            //}
        }
示例#2
0
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            player          = new BallCharacter(ScreenManager.Game, this);
            player.position = new Vector3(10f, 25f, 0f);
            ScreenManager.Game.Components.Add(player);


            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            String assetName = "checker_plane_3";

            //make a few planes
            CollisionLevelPiece currentPlane;

            currentPlane           = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale     = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane           = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale     = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane           = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale     = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane           = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale     = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;

            //50 is a good movement speed
            movingPlane           = new MovingLevelPiece(ScreenManager.Game, this, assetName, new Vector3(0, 100f, 0f), 50);
            movingPlane.scale     = 5;
            movingPlane.position += new Vector3(0f, 0f, -200f);
            planes.Add(movingPlane);

            foreach (LevelPiece p in planes)
            {
                ScreenManager.Game.Components.Add(p);
            }
        }
示例#3
0
        public Level3(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 35f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            /*
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, -360f);
            planes.Add(currentPlane);
            */

            //moving level piece
            MovingLevelPiece movingPlane;
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, -500f, 0), 80f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(0f, 400f, -360f);
            planes.Add(movingPlane);

            //wall
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 160f, -550f);
            currentPlane.setLocalRotation((float)Math.PI / 2, 0);
            planes.Add(currentPlane);

            //cloud above wall
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 300f, -730f);
            planes.Add(currentPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 300, -830);
            goal.scale = 10;

            //death bound for this level
            m_fDeathBound = -250f;
        }
示例#4
0
        public Level2(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(1f, 35f, 1f);
            //make a few planes

            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            MovingLevelPiece movingPlane;
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), 85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(-150f, 0f, -360f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), -85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(150f, 0f, -720f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), 85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(-150f, 0f, -1080f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), -85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(150f, 0f, -1440f);
            planes.Add(movingPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 20, -1540f);
            goal.scale = 10;

            //death bound for this level
            m_fDeathBound = -100f;
        }
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            player = new BallCharacter(ScreenManager.Game, this);
            player.position = new Vector3(10f, 25f, 0f);
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            String assetName = "checker_plane_3";

            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float) Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;
            //50 is a good movement speed
            movingPlane = new MovingLevelPiece(ScreenManager.Game, this, assetName, new Vector3(0, 100f, 0f), 50);
            movingPlane.scale = 5;
            movingPlane.position += new Vector3(0f, 0f, -200f);
            planes.Add(movingPlane);

            foreach (LevelPiece p in planes)
            {
                ScreenManager.Game.Components.Add(p);
            }
        }