private void selectTime_Tick(object sender, EventArgs e) { //make sure buttons disappear so player can't go above or below a number if (teachNum == 0) { prevButton.Visible = false; } if (teachNum == 5) { nextBttn.Visible = false; } //check to see if both players have selected a character if (Form1.teacher.Count == 1) { Form f = this.FindForm(); f.Controls.Remove(this); BattleArena bs = new BattleArena(); f.Controls.Add(bs); } }
private void selectTime_Tick(object sender, EventArgs e) { //make sure buttons disappear so player can't go above or below a number if (teachNum == 0) { prevButton.Visible = false; } if (teachNum == 5) { nextBttn.Visible = false; } //check to see if both players have selected a character if (Form1.teacher.Count == 1) { Form f = this.FindForm(); f.Controls.Remove(this); BattleArena bs = new BattleArena(); f.Controls.Add(bs); } }