public static void BuildIOSFull() { BuildIOSRes(); Version v = Version.LoadVersionFromStreamingAsset(); FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 WriteIOSConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); BuildIOSProject(v); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); //上传资源 //ResTool.UploadRes(); }
public static void BuildApkNoGenRes() { Version v = BuildTool.versionRes; FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 //WriteApkConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); //打包 string apkPath = string.Format("{0}/{1}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes()); string location = ""; if (BuildTool.type == BuildTool.BuildType.APK) { location = string.Format("{0}/{4}/TankGirl{1}({2}).res{3}.apk", apkPath, PlayerSettings.bundleVersion, PlayerSettings.Android.bundleVersionCode, v, string.Format("{0:yyyyMMddHHmm}", System.DateTime.Now)); } else { location = string.Format("{0}/TankGirl_AndroidProject/", apkPath); string path = location.Replace(@"\", "/"); if (path.Contains("/")) { string dir = path.Substring(0, path.LastIndexOf("/")); DeleteADirectory(dir); } } BuildApk(v, location); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }
public static void BuildStandaloneWithoutRebuiltRes() { Version v = Version.LoadVersionFromStreamingAsset(); FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 WriteStandaloneConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); BuildStandaloneProject(v); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }