// Start is called before the first frame update void Start() { blur = view.GetComponent <SuperBlur.SuperBlur>(); sky = view.GetComponent <Skybox>(); transitioningStart = false; transitionLogic = DataCollection.ME.GetComponent <TransitionLogic>(); }
void Awake() { _glitchEffect = GetComponent <GlitchEffect>(); _glitchEffect.enabled = false; _superBlur = GetComponent <SuperBlur.SuperBlur>(); _superBlur.enabled = false; }