// Start is called before the first frame update
 void Start()
 {
     blur = view.GetComponent <SuperBlur.SuperBlur>();
     sky  = view.GetComponent <Skybox>();
     transitioningStart = false;
     transitionLogic    = DataCollection.ME.GetComponent <TransitionLogic>();
 }
    void Awake()
    {
        _glitchEffect         = GetComponent <GlitchEffect>();
        _glitchEffect.enabled = false;

        _superBlur         = GetComponent <SuperBlur.SuperBlur>();
        _superBlur.enabled = false;
    }