private void btnLoadGame_Click(object sender, EventArgs e) { SuperAdventure superAdventure = new SuperAdventure(false); superAdventure.StartPosition = FormStartPosition.CenterParent; superAdventure.ShowDialog(this); Close(); }
public CharacterStatistics(SuperAdventure superAdventure) { InitializeComponent(); _superAdventure = superAdventure; UpdateEquipmentListInUI(); }
public DialogScreen(SuperAdventure parent, GameState state) { _parent = parent; _state = state; InitializeComponent(); }