示例#1
0
文件: Level.cs 项目: fordream/Locks
        private void StartLockRowShiftAndShowSolvedPopupWhenDone()
        {
            if (Model.LockGrid.RowCount > 1) { // Should the rows be shifted?

                // Shift the top row
                for (int col = 0; col < Model.LockGrid.ColCount; col++) {
                    Sunfish.Views.Effects.TranslateBy shiftLock = new Sunfish.Views.Effects.TranslateBy (new Vector2 (0, SpaceBetweenLocks), LockShiftDelayMilliseconds);
                    if (col == 0) {
                        shiftLock.OnComplete = delegate {
                            ExplodeLockDialsThenShowSolvedPopup();
                        };
                    }
                    Views.Lock currentLockView = null;
                    string lockViewKey = Models.Lock.GetRowColString (0, col);
                    LockViewsDictionary.TryGetValue (lockViewKey, out currentLockView);
                    currentLockView.StartEffect (shiftLock);
                }

                // Shift the bottom row if necessary
                if (Model.LockGrid.RowCount == 3) {
                    for (int col = 0; col < Model.LockGrid.ColCount; col++) {
                        Sunfish.Views.Effects.TranslateBy shiftLock = new Sunfish.Views.Effects.TranslateBy (new Vector2 (0, -SpaceBetweenLocks), LockShiftDelayMilliseconds);
                        Views.Lock currentLockView = null;
                        string lockViewKey = Models.Lock.GetRowColString (2, col);
                        LockViewsDictionary.TryGetValue (lockViewKey, out currentLockView);
                        currentLockView.StartEffect (shiftLock);
                    }
                }

                PlaySoundEffect ("Shift1");

            } else {
                ExplodeLockDialsThenShowSolvedPopup();
            }
        }
示例#2
0
文件: Level.cs 项目: fordream/Locks
        private void StartLockColumnShift(int leftEndCol)
        {
            /*			 Step 1: Figure out how many x units to shift the columns by */

            // Default x shift
            int xShift = SpaceBetweenLocks;
            // If there is an even number of columns, then the last shift should only be by half the SpaceBetweenLocks
            if (Model.LockGrid.ColCount % 2 == 0) { // Even number of columns
                // Is this the last column shift?
                if ((leftEndCol + 1) * 2 == Model.LockGrid.ColCount) {
                    xShift = (int) (SpaceBetweenLocks * 0.5f); // When even
                }
            }

            /*			 Step 2: Start a TranslateBy effect on each of the appropriate locks (according to leftEndCol) */

            // Shift the locks on the left side of the grid to the right
            for (int row = 0; row < Model.LockGrid.RowCount; row++) {
                for (int col = 0; col <= leftEndCol; col++) {
                    Sunfish.Views.Effects.TranslateBy shiftLock = new Sunfish.Views.Effects.TranslateBy (new Vector2(xShift,0), LockShiftDelayMilliseconds);
                    if (row == 0 && col == 0) {
                        shiftLock.OnComplete = StartNextLockShiftOrShowSolvedPopup;
                    }
                    Views.Lock currentLockView = null;
                    string lockViewKey = Models.Lock.GetRowColString (row, col);
                    LockViewsDictionary.TryGetValue (lockViewKey, out currentLockView);
                    currentLockView.StartEffect (shiftLock);
                }
            }

            // Shift the locks on the right side of the grid to the left
            int lastRightCol = Model.LockGrid.ColCount - 1 - leftEndCol;
            for (int row = 0; row < Model.LockGrid.RowCount; row++) {
                for (int col = Model.LockGrid.ColCount - 1; col >= lastRightCol; col--) {
                    Sunfish.Views.Effects.TranslateBy shiftLock = new Sunfish.Views.Effects.TranslateBy (new Vector2(-xShift,0), LockShiftDelayMilliseconds);
                    Views.Lock currentLockView = null;
                    string lockViewKey = Models.Lock.GetRowColString (row, col);
                    LockViewsDictionary.TryGetValue (lockViewKey, out currentLockView);
                    currentLockView.StartEffect (shiftLock);
                }
            }

            PlaySoundEffect ("Shift1");
        }