示例#1
0
        public void AddTexList(Object[] objs)
        {
            foreach (Object t in objs)
            {
                if (t is Texture2D)
                {
                    TexCount++;

                    float mem = EMemorySizeHelper.GetRuntimeMemorySize(t) / 2f;
                    TexMemSize += mem;
                    tex_mem_map.Add(t.name, mem);
                }
            }
        }
示例#2
0
        // 分析Asset Object信息
        private static void AnalyzeAssetObject(Object assetObject, EAssetBundleFileInfo assetbundleFileInfo)
        {
            bool inBuilt = false;
            // 1.检测类型需要符合要求
            E_AssetType assetType = AssetBundleAnallyzeObject.CheckObject(assetObject, assetbundleFileInfo, ref inBuilt);

            long size = EMemorySizeHelper.GetRuntimeMemorySize(assetObject);

            if (assetType == E_AssetType.NONE)
            {
                return;
            }

            if (_inspectorMode == null)
            {
                _inspectorMode = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
            }

            // 得到guid
            SerializedObject serializedObject = new SerializedObject(assetObject);

            if (_inspectorMode != null)
            {
                _inspectorMode.SetValue(serializedObject, InspectorMode.Debug, null);
            }
            SerializedProperty pathIdProp = serializedObject.FindProperty(EAssetBundleConst.LOCAL_ID_DENTFIER_IN_FILE);

            if (pathIdProp == null)
            {
                Debug.LogError("得到Id失败:" + assetbundleFileInfo.AbName + "_" + assetObject);
                return;
            }
            long guid = pathIdProp.longValue;

            List <KeyValuePair <string, System.Object> > propertys = new List <KeyValuePair <string, object> >();

            if (AssetBundleAnallyzeObject._funMap.ContainsKey(assetType))
            {
                propertys.AddRange(AssetBundleAnallyzeObject._funMap[assetType].Invoke(assetObject, serializedObject));
            }

            if (assetbundleFileInfo.IsAssetContain(guid))
            {
                Debug.LogAssertionFormat("[{0}]已经存在了[{1}]资源", assetbundleFileInfo.AbName, assetObject.name);
                serializedObject.Dispose();
                return;
            }
            if (assetType == E_AssetType.TEXTURE)
            {
                size = (long)propertys[5].Value;
            }
            EAssetFileInfo assetFileInfo = FindAssetFile(guid, size, assetType);

            assetFileInfo._memorysize = size;
            assetFileInfo.InitAsset   = true;
            assetFileInfo._assetName  = assetObject.name;
            assetFileInfo._assetType  = assetType;
            assetFileInfo._inBuilt    = inBuilt;
            assetFileInfo._propertys  = propertys;


            if (assetObject.name.Contains("11001_N") && assetType == E_AssetType.TEXTURE)
            {
                string path = AssetDatabase.GetAssetPath(assetObject);
                Debug.Log("guid:" + guid + "_" + assetbundleFileInfo.AbName + "_" + EMemorySizeHelper.GetRuntimeMemorySize(assetObject) + "_" + size + "_" + path);
            }

            // AssetBundle包含了Asset资源
            assetbundleFileInfo.AddDepAssetFile(assetFileInfo);
            // Asset被指定的AssetBundle引用
            assetFileInfo.AddParent(assetbundleFileInfo);
            serializedObject.Dispose();

            AssetRepeatReport.AddAssetFile(assetFileInfo);
        }