示例#1
0
        public override void ExtraOpertion(I_PoolObjectAbility ability)
        {
            PoolDefaultRectTransform po = ability as PoolDefaultRectTransform;
            if (po == null)
            {
                LogManager.Error("对象池工场Push的内容为空或者类型不对");
                return;
            }

            po.SetParent(_factoryGoRoot.transform);
        }
示例#2
0
        public override I_PoolObjectAbility Create()
        {
            // 加载
            GameObject go = ResManager.instance.LoadPrefab(FactoryName);

            PoolDefaultRectTransform po = go.GetComponent<PoolDefaultRectTransform>();
            if (po == null)
            {
                po = go.AddComponent<PoolDefaultRectTransform>();
                LogManager.Error("这种形式的创建,会导致最后Pop的时候会有困难[{0}]", _factoryName);
            }

            po.SetName(_factoryName);
            po.SetParent(_factoryGoRoot.transform);
            return po;
        }