/// <summary> /// Convenience method to switch the origin and destination of a transition, /// creating a new instance. /// </summary> /// <param name="stateTransition">an existing state transition</param> /// <param name="state">the new state for the origin</param> /// <param name="next">the new name for the destination</param> /// <returns></returns> public static StateTransition SwitchOriginAndDestination(StateTransition stateTransition, IState state, string next) { return CreateStateTransition(state, stateTransition.Pattern, next); }
/// <summary> /// Convenience method to switch the origin and destination of a transition, /// creating a new instance. /// </summary> /// <param name="stateTransition">an existing state transition</param> /// <param name="state">the new state for the origin</param> /// <param name="next">the new name for the destination</param> /// <returns></returns> public static StateTransition SwitchOriginAndDestination(StateTransition stateTransition, IState state, string next) { return(CreateStateTransition(state, stateTransition.Pattern, next)); }