public void Setup()
        {
            snowmanMoveComponent = Substitute.For<ISnowmanMoveComponent>();
            snowmanFactory = Substitute.For<ISnowmanFactory>();

            snowmanController = new SnowmanController(snowmanFactory, snowmanMoveComponent);
        }
        public void Setup()
        {
            prefabTemplate = new GameObject("Snowman");

            unityResources = Substitute.For<IUnityResources>();
            snowmanPoolManager = Substitute.For<ISnowmanPoolManager>();
            snowmanMoveComponent = Substitute.For<ISnowmanMoveComponent>();

            unityResources.Load(SnowmanController.SNOWMAN_ASSET_PATH, typeof(GameObject)).Returns(prefabTemplate);
            unityResources.Instantiate(prefabTemplate).Returns(prefabTemplate);
            
            snowmanController = new SnowmanController(snowmanPoolManager, unityResources);
            snowmanController.Initialize();

            var prop = snowmanController.GetType().GetField("moveComponent", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
            prop.SetValue(snowmanController, snowmanMoveComponent);
        }