示例#1
0
文件: Test.cs 项目: JPinheiro93/Sueca
        public static void Main()
        {
            Stopwatch sw = new Stopwatch();

            sw.Start();

            //int seed = Guid.NewGuid().GetHashCode();
            //Random randomNumber = new Random(seed);
            //int NUM_TRICKS = 10;
            //Deck deck = new Deck(randomNumber, seed);


            //List<int> hand = deck.GetHand(NUM_TRICKS);
            //InformationSet infoSet = new InformationSet(hand, (int)Suit.Clubs, randomNumber, seed);
            //int card = deck.GetRandomCard();
            //infoSet.AddPlay(3, card);
            //Console.WriteLine(Card.ToString(card));
            //PIMC pimc = new PIMC();
            //pimc.ExecuteWithTimeLimit(infoSet);
            //infoSet.PrintInfoSet();



            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Jack, Suit.Clubs),
            //    Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.Jack, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Hearts),
            //    Card.Create(Rank.Two, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Spades),
            //    Card.Create(Rank.Seven, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Diamonds),
            //    Card.Create(Rank.Queen, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Spades),
            //    Card.Create(Rank.Six, Suit.Spades),
            //    Card.Create(Rank.Queen, Suit.Spades),
            //    Card.Create(Rank.Ace, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Two, Suit.Clubs),
            //    Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.Queen, Suit.Clubs),
            //    Card.Create(Rank.King, Suit.Clubs),
            //    Card.Create(Rank.Ace, Suit.Clubs),
            //    Card.Create(Rank.Four, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Five, Suit.Clubs),
            //    Card.Create(Rank.Seven, Suit.Clubs),
            //    Card.Create(Rank.Three, Suit.Diamonds),
            //    Card.Create(Rank.Six, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Diamonds),
            //    Card.Create(Rank.Four, Suit.Hearts)
            //};


            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Four, Suit.Diamonds),
            //    Card.Create(Rank.Six, Suit.Diamonds),
            //    Card.Create(Rank.Jack, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Diamonds),
            //    Card.Create(Rank.Ace, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Spades),
            //    Card.Create(Rank.Seven, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Diamonds),
            //    Card.Create(Rank.Two, Suit.Hearts),
            //    Card.Create(Rank.Six, Suit.Hearts),
            //    Card.Create(Rank.Two, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Two, Suit.Clubs),
            //    Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.King, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Diamonds),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Hearts),
            //    Card.Create(Rank.Queen, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Queen, Suit.Clubs),
            //    Card.Create(Rank.Ace, Suit.Diamonds),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Spades),
            //    Card.Create(Rank.Six, Suit.Spades),
            //    Card.Create(Rank.King, Suit.Spades)
            //};


            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Seven, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.Seven, Suit.Hearts),
            //    Card.Create(Rank.Two, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Queen, Suit.Clubs),
            //    Card.Create(Rank.King, Suit.Clubs),
            //    Card.Create(Rank.Three, Suit.Diamonds),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Six, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Spades),
            //    Card.Create(Rank.Seven, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Jack, Suit.Clubs),
            //    Card.Create(Rank.Four, Suit.Diamonds),
            //    Card.Create(Rank.Six, Suit.Diamonds),
            //    Card.Create(Rank.Queen, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Diamonds),
            //    Card.Create(Rank.Jack, Suit.Hearts),
            //    Card.Create(Rank.Queen, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.Ace, Suit.Hearts),
            //    Card.Create(Rank.Three, Suit.Spades),
            //    Card.Create(Rank.Four, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Spades),
            //    Card.Create(Rank.King, Suit.Spades),
            //    Card.Create(Rank.Ace, Suit.Spades)
            //};


            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Four, Suit.Clubs),
            //    Card.Create(Rank.Jack, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Diamonds),
            //    Card.Create(Rank.Ace, Suit.Diamonds),
            //    Card.Create(Rank.Queen, Suit.Hearts),
            //    Card.Create(Rank.Ace, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Ace, Suit.Clubs),
            //    Card.Create(Rank.Jack, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Diamonds),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Five, Suit.Clubs),
            //    Card.Create(Rank.King, Suit.Clubs),
            //    Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Seven, Suit.Clubs),
            //    Card.Create(Rank.Jack, Suit.Hearts),
            //    Card.Create(Rank.Seven, Suit.Hearts),
            //    Card.Create(Rank.Two, Suit.Spades),
            //    Card.Create(Rank.Three, Suit.Spades)
            //};


            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Five, Suit.Clubs),
            //    Card.Create(Rank.Seven, Suit.Clubs),
            //    Card.Create(Rank.Four, Suit.Diamonds),
            //    Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.Queen, Suit.Diamonds),
            //    Card.Create(Rank.Two, Suit.Spades),
            //    Card.Create(Rank.Six, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Queen, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Diamonds),
            //    Card.Create(Rank.Four, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Jack, Suit.Clubs),
            //    Card.Create(Rank.Ace, Suit.Clubs),
            //    Card.Create(Rank.Jack, Suit.Diamonds),
            //    Card.Create(Rank.Ace, Suit.Diamonds),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Spades),
            //    Card.Create(Rank.Ace, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Two, Suit.Hearts),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Six, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Hearts),
            //    Card.Create(Rank.Seven, Suit.Hearts),
            //    Card.Create(Rank.Three, Suit.Spades),
            //    Card.Create(Rank.Queen, Suit.Spades)
            //};



            //List<int> p0 = new List<int>()
            //{Card.Create(Rank.Four, Suit.Diamonds),
            //    Card.Create(Rank.Six, Suit.Diamonds),
            //    Card.Create(Rank.Jack, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Diamonds),
            //    Card.Create(Rank.Ace, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Spades),
            //    Card.Create(Rank.Four, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Hearts),
            //    Card.Create(Rank.Ace, Suit.Clubs),
            //    Card.Create(Rank.Seven, Suit.Spades)
            //};
            //List<int> p1 = new List<int>()
            //{Card.Create(Rank.Six, Suit.Clubs),
            //    Card.Create(Rank.Five, Suit.Diamonds),
            //    Card.Create(Rank.King, Suit.Diamonds),
            //    Card.Create(Rank.Seven, Suit.Clubs),
            //    Card.Create(Rank.Six, Suit.Hearts),
            //    Card.Create(Rank.Two, Suit.Spades),
            //    Card.Create(Rank.Three, Suit.Hearts),
            //    Card.Create(Rank.Seven, Suit.Hearts),
            //    Card.Create(Rank.Three, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Spades)
            //};
            //List<int> p2 = new List<int>()
            //{Card.Create(Rank.Two, Suit.Clubs),
            //    Card.Create(Rank.Three, Suit.Clubs),
            //    Card.Create(Rank.King, Suit.Clubs),
            //    Card.Create(Rank.Two, Suit.Diamonds),
            //    Card.Create(Rank.Five, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Hearts),
            //    Card.Create(Rank.Ace, Suit.Diamonds),
            //    Card.Create(Rank.Queen, Suit.Diamonds),
            //    Card.Create(Rank.Jack, Suit.Clubs),
            //    Card.Create(Rank.Queen, Suit.Spades)
            //};
            //List<int> p3 = new List<int>()
            //{Card.Create(Rank.Queen, Suit.Clubs),
            //    Card.Create(Rank.Ace, Suit.Spades),
            //    Card.Create(Rank.Three, Suit.Diamonds),
            //    Card.Create(Rank.Four, Suit.Hearts),
            //    Card.Create(Rank.Four, Suit.Spades),
            //    Card.Create(Rank.Six, Suit.Spades),
            //    Card.Create(Rank.Jack, Suit.Hearts),
            //    Card.Create(Rank.Five, Suit.Clubs),
            //    Card.Create(Rank.Queen, Suit.Hearts),
            //    Card.Create(Rank.King, Suit.Spades)
            //};


            //List<List<int>> playersHands = new List<List<int>>();
            //playersHands.Add(p0);
            //playersHands.Add(p1);
            //playersHands.Add(p2);
            //playersHands.Add(p3);
            //Sueca.PrintCards("Initial hand", p0);
            //List<int> p0Copy = new List<int>(p0);
            //MaxNode max0 = new MaxNode(0, p0Copy, false);
            //MinNode min1 = new MinNode(1, p1, false);
            //MaxNode max2 = new MaxNode(2, p2, false);
            //MinNode min3 = new MinNode(3, p3, false);
            //PerfectInformationGame lol = new PerfectInformationGame(max0, min1, max2, min3, p0Copy.Count, (int)Suit.Clubs, new List<Move>(), 0, 0);
            //int cardValue = lol.SampleGame(10, p0[0]);
            //Console.WriteLine("Card: " + Card.ToString(p0[0]) + " value: " + cardValue);



            int  NUM_TRICKS = 10;
            Deck deck       = new Deck();
            int  playerId   = 2;
            int  dealerId   = (playerId - 1 + 4) % 4;
            List <List <int> > playersHands = new List <List <int> >(
                new List <int>[] {
                new List <int>(10),
                new List <int>(10),
                new List <int>(10),
                new List <int>(10)
            });

            deck.SampleHands(ref playersHands);

            RBOPlayer ep = new RBOPlayer(playerId, playersHands[playerId], playersHands[dealerId][0], dealerId);

            //HybridPlayer ep = new HybridPlayer(playerId, playersHands[playerId], playersHands[dealerId][0], dealerId);
            //RuleBasedPlayer ep = new RuleBasedPlayer(playerId, playersHands[playerId], playersHands[dealerId][0], dealerId);
            //SmartPlayer ep = new SmartPlayer(playerId, playersHands[playerId], playersHands[dealerId][0], dealerId);
            //TrickPlayer ep = new TrickPlayer(playerId, playersHands[playerId], playersHands[dealerId][0], dealerId);
            Sueca.PrintCards("Initial hand", playersHands[playerId]);
            int chosenCard = ep.Play();

            Console.WriteLine("Chosen card: " + Card.ToString(chosenCard));

            sw.Stop();
            Console.WriteLine("Total Time taken by functions is {0} seconds", sw.ElapsedMilliseconds / 1000); //seconds
        }
示例#2
0
        static int[] processGames(int i,
                                  int[] localCount,
                                  int gameMode,
                                  List <List <int>[]> cardsPerPlayer,
                                  List <int> trumps,
                                  List <int> firstPlayers,
                                  List <int> finalBotTeamPoints,
                                  List <ulong[]> timePerTrick,
                                  Object allGamesLock)
        {
            int    seed         = Guid.NewGuid().GetHashCode();
            Random randomNumber = new Random(seed);

            ArtificialPlayer[] players      = new ArtificialPlayer[4];
            List <List <int> > playersHands = new List <List <int> >(
                new List <int>[] {
                new List <int>(10),
                new List <int>(10),
                new List <int>(10),
                new List <int>(10)
            });
            Deck deck = new Deck();

            deck.SampleHands(ref playersHands);
            int       currentPlayerID = i % 4;
            int       first           = currentPlayerID;
            int       trumpPlayerId   = (first - 1 + 4) % 4;
            int       trumpCard       = playersHands[trumpPlayerId][0];//the trump card is the first card of player that is seated before the one that will start the game
            int       trumpSuit       = Card.GetSuit(trumpCard);
            SuecaGame game            = new SuecaGame(trumpSuit, first);

            int[] firstPlayer = new int[4] {
                0, 0, 0, 0
            };
            firstPlayer[first] = 1;
            ulong[] timeTemp = new ulong[10];

            List <int>[] handsPerPlayer = new List <int> [4];
            for (int k = 0; k < 4; k++)
            {
                handsPerPlayer[k] = new List <int>(10);
                for (int j = 0; j < 10; j++)
                {
                    handsPerPlayer[k].Add(playersHands[k][j]);
                }
            }

            switch (gameMode)
            {
            case 1:
                players[0] = new RuleBasedPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RandomPlayer(1, playersHands[1]);
                players[2] = new RandomPlayer(2, playersHands[2]);
                players[3] = new RandomPlayer(3, playersHands[3]);
                break;

            case 2:
                players[0] = new TrickPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RuleBasedPlayer(1, playersHands[1], trumpCard, trumpPlayerId);
                players[2] = new RuleBasedPlayer(2, playersHands[2], trumpCard, trumpPlayerId);
                players[3] = new RuleBasedPlayer(3, playersHands[3], trumpCard, trumpPlayerId);
                break;

            case 3:
                players[0] = new SmartPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RuleBasedPlayer(1, playersHands[1], trumpCard, trumpPlayerId);
                players[2] = new RuleBasedPlayer(2, playersHands[2], trumpCard, trumpPlayerId);
                players[3] = new RuleBasedPlayer(3, playersHands[3], trumpCard, trumpPlayerId);
                break;

            case 4:
                players[0] = new TimeLimitedPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RuleBasedPlayer(1, playersHands[1], trumpCard, trumpPlayerId);
                players[2] = new RuleBasedPlayer(2, playersHands[2], trumpCard, trumpPlayerId);
                players[3] = new RuleBasedPlayer(3, playersHands[3], trumpCard, trumpPlayerId);
                break;

            case 5:
                players[0] = new RBOPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RuleBasedPlayer(1, playersHands[1], trumpCard, trumpPlayerId);
                players[2] = new RuleBasedPlayer(2, playersHands[2], trumpCard, trumpPlayerId);
                players[3] = new RuleBasedPlayer(3, playersHands[3], trumpCard, trumpPlayerId);
                break;

            case 6:
                players[0] = new HybridPlayer(0, playersHands[0], trumpCard, trumpPlayerId);
                players[1] = new RuleBasedPlayer(1, playersHands[1], trumpCard, trumpPlayerId);
                players[2] = new RuleBasedPlayer(2, playersHands[2], trumpCard, trumpPlayerId);
                players[3] = new RuleBasedPlayer(3, playersHands[3], trumpCard, trumpPlayerId);
                break;

            default:
                break;
            }


            for (int j = 0; j < 40; j++)
            {
                int chosenCard;

                if (currentPlayerID == 0)
                {
                    Stopwatch sw = new Stopwatch();
                    sw.Start();
                    chosenCard = players[currentPlayerID].Play();
                    sw.Stop();
                    TimeSpan ts       = sw.Elapsed;
                    ulong    realTime = (ulong)ts.Minutes * 60000 + (ulong)ts.Seconds * 1000 + (ulong)ts.Milliseconds;
                    int      trick    = j / 4;
                    timeTemp[trick] = timeTemp[trick] + (ulong)realTime;
                }
                else
                {
                    chosenCard = players[currentPlayerID].Play();
                }
                game.PlayCard(currentPlayerID, chosenCard);
                //Console.WriteLine("Player " + currentPlayerID + " has played " + Card.ToString(chosenCard));
                for (int k = 0; k < 4; k++)
                {
                    players[k].AddPlay(currentPlayerID, chosenCard);
                }
                currentPlayerID = game.GetNextPlayerId();
            }

            int[] points = game.GetGamePoints();
            if (points[0] == 60)
            {
                localCount[0]++;
            }
            else if (points[0] > 60)
            {
                localCount[1]++;
            }
            else
            {
                localCount[2]++;
            }

            if (SAVE_CARDS)
            {
                lock (allGamesLock)
                {
                    cardsPerPlayer.Add(handsPerPlayer);
                    trumps.Add(trumpSuit);
                    firstPlayers.Add(first);
                    finalBotTeamPoints.Add(points[0]);
                    timePerTrick.Add(timeTemp);
                }
            }

            return(localCount);
        }