private void STATE_SOLVING(Request theRequest) { myState = solverState.SOLVING; SudokuLibApi.EnableGuessing(); myMainWindow.DisableClearButton(); myMainWindow.DisableExitButton(); // Convert the user input to a byte array to send to the Sudoku API byte[] myBytes = new byte[81]; int byteIdx = 0; for (int i = 1; i <= 9; ++i) { for (int j = 1; j <= 9; ++j) { if (myMainWindow.myInputBoxes[i, j].Text != string.Empty) { if (myMainWindow.myInputBoxes[i, j].Text == "?") { myBytes[byteIdx] = Convert.ToByte(0); } else { myBytes[byteIdx] = Convert.ToByte(Int32.Parse(myMainWindow.myInputBoxes[i, j].Text)); } ++byteIdx; } else { myBytes[byteIdx] = Convert.ToByte(0); ++byteIdx; } } } // Call the Sudoko API to initialize the board SudokuLibApi.Reset(); SudokuLibApi.Initialize(myBytes); EventOccured(SolverFSM.transitionEvent.WAIT_FOR_RESPONSE, null); }
private void enableGuessingButton_Click(object sender, EventArgs e) { SudokuLibApi.EnableGuessing(); }