private void CreatePuzzleGrid(SudokuPuzzle puzzle, int maxBlanks)
        {
            var  puzzleGrid = CopyGrid(puzzle.puzzleGrid);
            int  numBlanks  = maxBlanks;
            bool found      = false;

            //
            // Start with number of blanks as specified in policy
            // If multiple solutions are found, decrease the number of blank
            // cells until a single solution is found
            while (!found && numBlanks > 0)
            {
                int numRetries = 10;
                int retries    = 0;
                while (retries < numRetries && !found)
                {
                    var rng        = new Random(Guid.NewGuid().GetHashCode());
                    var backupGrid = CopyGrid(puzzleGrid);

                    int numRemainingBlanks = numBlanks;

                    while (numRemainingBlanks > 0)
                    {
                        int row = rng.Next(9);
                        int col = rng.Next(9);
                        while (puzzleGrid[row, col] == 0)
                        {
                            row = rng.Next(9);
                            col = rng.Next(9);
                        }
                        puzzleGrid[row, col] = 0;
                        numRemainingBlanks--;
                    }

                    var copy = CopyGrid(puzzleGrid);

                    puzzle.NumSolutions = _solver.SolveGrid(copy);
                    if (puzzle.NumSolutions > 1)
                    {
                        Console.WriteLine($"Too many solutions: {puzzle.NumSolutions}");
                    }
                    else if (puzzle.NumSolutions == 0)
                    {
                        Console.WriteLine("No solution found");
                    }

                    if (puzzle.NumSolutions != 1)
                    {
                        puzzleGrid = backupGrid;
                    }
                    else
                    {
                        found = true;
                    }
                    retries++;
                }
                numBlanks--;
            }
            puzzle.puzzleGrid = CopyGrid(puzzleGrid);
        }