private void DrawSudoku(GenerateSudoku sudoku) { ContextMenu menu = new ContextMenu(); menu.Background = Brushes.White; for (int i = 0; i <= 9; i++) { MenuItem item = new MenuItem(); item.Header = i.ToString(); menu.Items.Add(item); item.Click += item_Click; } for (int i = 0; i < sudoku.n * sudoku.n; i++) { for (int j = 0; j < sudoku.n * sudoku.n; j++) { TextBox txtBox = new TextBox(); txtBox.Name = "n" + i.ToString() + j.ToString(); txtBox.Height = 30; txtBox.Width = 30; txtBox.FontSize = 16; txtBox.Foreground = Brushes.Black; txtBox.FontWeight = FontWeights.Bold; txtBox.BorderThickness = new Thickness(1.0); txtBox.TextAlignment = TextAlignment.Center; txtBox.Text = sudoku.removed_arr[i, j].ToString(); Grid.SetColumn(txtBox, i); Grid.SetRow(txtBox, j); grdSudoku.Children.Add(txtBox); txtBox.IsReadOnly = true; txtBox.SelectionBrush = Brushes.White; txtBox.BorderBrush = Brushes.White; if (txtBox.Text == "0") { txtBox.Clear(); txtBox.ContextMenu = menu; txtBox.ContextMenuClosing += tb_ContextMenuClosing; txtBox.SelectionBrush = Brushes.Green; } } } }
private void NewGame() { int level; if (rdbEasy.IsChecked == true) level = 1; if(rdbMedium.IsChecked == true) level = 2; if (rdbHard.IsChecked == true) level = 3; else level = 1; sudoku = new GenerateSudoku(level); DrawSudoku(sudoku); }