示例#1
0
文件: Game1.cs 项目: G4dman/Sudoku
        protected override void Initialize()
        {
            Tools.initilize(this.Content);
            exCell = new Cell(0, new Vector2(50, 50), 0);

            base.Initialize();
        }
示例#2
0
文件: Logic.cs 项目: cheng93/Sudoku
        public static IReadOnlyCollection<Cell> GetIntersectingCells(Board board, Cell cellA, Cell cellB)
        {
            var associatedA = GetAssociatedCells(board, cellA);
            var asoociatedB = GetAssociatedCells(board, cellB);

            return associatedA.Intersect(asoociatedB).ToList();
        }
示例#3
0
文件: Grid.cs 项目: jussik/Sudoku
        /// <summary>
        /// Initializes a new <see cref="Sudoku.Grid"/> and prepares its Rows, Columns, Boxes and Cells.
        /// </summary>
        public Grid()
        {
            Rows = new Row[9];
            Columns = new Column[9];
            Boxes = new Box[9];
            for (var i=0; i<9; i++) {
                Rows[i] = new Row(i, this);
                Columns[i] = new Column(i, this);
                Boxes[i] = new Box(i, this);
            }

            Cells = new Cell[81];
            for (var i=0; i<81; i++) {
                Cell c = new Cell {
                    Grid = this,
                    Location = i,

                    Row = RowOf(i),
                    Column = ColumnOf(i),
                    Box = BoxOf(i)
                };

                c.Possibilities.UnionWith(Enumerable.Range(1,9));

                Cells[i] = c;
            }
        }
示例#4
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 public void Initialize(Cell[,] parentGrid, int sidelength)
 {
     _subgridWidth = (int) Math.Sqrt(sidelength);
     AvailableNumbers = new List<CellValue>(Enum.GetValues(typeof (CellValue)).Cast<CellValue>());
     if (sidelength < 25)
         for (int i = 25; i >= sidelength + 1; i--)
             AvailableNumbers.RemoveAt(i);
     AvailableNumbers.Remove(CellValue.None);
     RelatedCells = GetRelatedCells(sidelength,parentGrid);
 }
示例#5
0
文件: Logic.cs 项目: cheng93/Sudoku
        public static IReadOnlyCollection<Cell> GetAssociatedCells(Board board, Cell cell)
        {
            var output = new List<Cell>();

            output.AddRange(GetBox(board, cell).Cells);
            output.AddRange(GetColumn(board, cell).Cells);
            output.AddRange(GetRow(board, cell).Cells);
            output.RemoveAll(c => c == cell);

            return output.Distinct().ToList();
        }
示例#6
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        public Range(int width, int height, bool initialize)
        {
            _width = width;
            _height = height;
            _grid = new Dictionary<Location, Cell>(_width * _height);

            if (initialize)
            {
                for (int i = 0; i < width; ++i)
                    for (int j = 0; j < height; ++j)
                        this[i, j] = new Cell(0);
            }
        }
示例#7
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        public override IScore GetCellScore(Cell cell)
        {
            if (cell.CellScore == null) {
                IScore score = Score.EmptyScore;

                if (cell.Moves.Count > 0) {
                    foreach (var move in cell.Moves) {
                        if (move.MoveScore == null) {
                            move.MoveScore = GetScore(move);
                            score = (MultiPartScore)score + (MultiPartScore)move.MoveScore;
                        }
                    }
                }
                cell.CellScore = score;
            }

            return cell.CellScore;
        }
示例#8
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        public Grid(string gridstring)
        {
            //magic numbers
            if (gridstring.Length < 16 || gridstring.Length > 625)
            {
                throw new Exception("gridstring too short, expected 16,81,256 or 625 got " + gridstring.Length);
            }
            //[ROW,COLUMN]
            SideLength = (int)Math.Sqrt(gridstring.Length);
            Cells = new Cell[SideLength, SideLength];
            string parsedString = gridstring.Replace("\n", "").Replace(" ", "0");
            int i = 0;
            for (int row = 0; row < SideLength; row++)
            {
                for (int column = 0; column < SideLength; column++)
                {
                    int number = -1;
                    if (parsedString[i] >= 65)
                    {
                        //parse letter to number
                        if (parsedString[i] <= 90)
                            number = parsedString[i] - 64;
                        else if (parsedString[i] >= 97 && parsedString[i] <= 122)
                            number = parsedString[i] - 96;
                    }
                    else
                        number = int.Parse(parsedString[i].ToString());

                    Cells[row, column] = new Cell(row, column, number);
                    if (number != 0)
                        PresolvedCells.Add(Cells[row, column]);
                    i++;
                }
            }

            foreach (Cell cell in Cells)
                cell.Initialize(Cells,SideLength);
        }
示例#9
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        public MainViewModel()
        {
            Values = new List<List<Cell>>();
            for (int i = 0; i < 9; i++)
            {
                var inner = new List<Cell>();
                Values.Add(inner);

                for (int j = 0; j < 9; j++)
                {
                    var cell = new Cell();
                    cell.Value = (j + 1).ToString();
                    cell.IsLocked = (j % 2 == 0);

                    if (j == 3)
                    {
                        cell.Value = "";
                        cell.Options = "1,4,7";
                    }

                    inner.Add(cell);
                }
            }
        }
示例#10
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 public bool ContainsCell(Cell cell)
 {
     return ContainsCell(cell.Coordinates);
 }
示例#11
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文件: Logic.cs 项目: cheng93/Sudoku
 public static Unit GetBox(Board board, Cell cell)
 {
     return board.Boxes.First(b => b.Cells.Contains(cell));
 }
示例#12
0
文件: Logic.cs 项目: cheng93/Sudoku
 public static Unit GetColumn(Board board, Cell cell)
 {
     return board.Columns.First(c => c.Cells.Contains(cell));
 }
示例#13
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 List<Cell> GetRelatedCells(int sideLength,Cell[,] parentGrid)
 {
     List<Cell> cells = new List<Cell>();
     for (int column = 0; column < sideLength; column++)
     {
         if (column == Column)
             continue;
         cells.Add(parentGrid[Row, column]);
     }
     for (int row = 0; row < sideLength; row++)
     {
         if (row == Row)
             continue;
         cells.Add(parentGrid[row, Column]);
     }
     int subGridWidth = _subgridWidth;
     int subGridRowStart = Row / subGridWidth * subGridWidth;
     int subGridColumnStart = Column / subGridWidth * subGridWidth;
     for (int row = subGridRowStart; row < subGridRowStart + subGridWidth; row++)
     {
         for (int column = subGridColumnStart; column < subGridColumnStart + subGridWidth; column++)
         {
             if (row == Row && column == Column)
                 continue;
             if (!cells.Contains(parentGrid[row, column]))
                 cells.Add(parentGrid[row, column]);
         }
     }
     return cells;
 }
示例#14
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文件: Board.cs 项目: cheng93/Sudoku
 private void CreateCells(string input)
 {
     for (int i = 0; i < 9; i++)
     {
         for (int j = 0; j < 9; j++)
         {
             var cell = new Cell(input.Substring(i * 9 + j, 1), string.Format("r{0}c{1}", i + 1, j + 1));
             _cells[i, j] = cell;
         }
     }
 }
示例#15
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 public abstract IScore GetCellScore(Cell cell);
示例#16
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        public SudokuBoard(int[,] presets)
        {
            if ((presets.GetLength(0) > 9) || (presets.GetLength(1) > 9))
                throw new Exception("Error - Sudoku board size too large");
            else
            {
                board = new Cell[9,9];
                rows = new List<Section>();
                columns = new List<Section>();
                regions = new List<Section>();
                // Initialize each section
                for (int i = 0; i < 9; i++)
                {
                    rows.Add(new Section(SectionType.ROW));                     // initialize each Row
                    columns.Add(new Section(SectionType.COLUMN));                  // initalize each Column
                    regions.Add(new Section(SectionType.REGION));                  // initialize each Region
                }

                // Initalize each cell with it's preset value and whether or not it's a blank (modifiable) square
                for (int i = 0; i < board.GetLength(0); i++)
                {
                    for (int j = 0; j < board.GetLength(1); j++)
                    {
                        if ((presets[i, j] > 0) && (presets[i, j] <= 9))              // if coordinate is a preset cell, set it to value and isBlank false
                            board[i, j] = new Cell(presets[i, j], false, j, i);
                        else                                                        // else set it to zero and isBlank true
                            board[i, j] = new Cell(0, true, j, i);
                    }
                }

                //  Assign each row and column it's group of cells
                List<Cell> rowCells = new List<Cell>();
                List<Cell> colCells = new List<Cell>();
                for (int i = 0; i < board.GetLength(0); i++)
                {
                    for (int j = 0; j < board.GetLength(1); j++)
                    {
                        rowCells.Add(board[i, j]);         // load up all cells in row
                        colCells.Add(board[j, i]);         // load up all cells in column
                    }
                    rows[i].AssignCells(rowCells);          // set each rows cells
                    columns[i].AssignCells(colCells);       // set each columns cells
                    rowCells = new List<Cell>();           // generate new List after each row as to not delete from memory
                    colCells = new List<Cell>();           // generate new List after each column as to not delete from memory
                }

                // Assign each region it's group of cells
                List<Cell> regCells = new List<Cell>();
                int reg = 0;
                for (int i = 0; i < board.GetLength(0); i += 3)
                {
                    for (int j = 0; j < board.GetLength(1); j += 3)
                    {
                        for (int k = i; k < i + 3; k++)
                            for (int l = j; l < j + 3; l++)
                                regCells.Add(board[k, l]);  // load up all cells in region

                        regions[reg].AssignCells(regCells);  // set each regions cells
                        ++reg;                              // increment counter for List of regions
                        regCells = new List<Cell>();        // generate new List after each region as to not delete from memory
                    }
                }

                //  Assign each cell their sections
                int regNum = 0;
                for (int i = 0; i < board.GetLength(0); i++)
                {
                    for (int j = 0; j < board.GetLength(1); j++)
                    {
                        if ((j % 3 == 0) && (j != 0))   // step over one region horizontally every 3 cells
                            regNum++;

                        board[i, j].SetSections(rows[i], columns[j], regions[regNum]);
                    }
                    if (i < 2)                          // bring region back to 0
                        regNum = 0;
                    else if (i < 5)                     // bring region back to 3
                        regNum = 3;
                    else if (i < 8)                     // bring region back to 6
                        regNum = 6;
                }
            }
        }
示例#17
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 public NumberButton(Cell cell)
 {
     this.Cell = cell;
     InitializeComponent();
 }
示例#18
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文件: Logic.cs 项目: cheng93/Sudoku
 public static Unit GetRow(Board board, Cell cell)
 {
     return board.Rows.First(r => r.Cells.Contains(cell));
 }