示例#1
0
 /// <summary>
 /// 找到边 从this到toNode节点的边,出边表
 /// </summary>
 /// <param name="fromRN"></param>
 internal void RemoveEdge(RoadEdge re)
 {
     if (re == null)
     {
         throw new ArgumentNullException();
     }
     dicEdge.Remove(RoadEdge.GetHashCode(this, re.rnTo));
 }
示例#2
0
 internal void RemoveEdge(RoadNode toRN)
 {
     if (toRN == null)
     {
         throw new ArgumentNullException();
     }
     dicEdge.Remove(RoadEdge.GetHashCode(this, toRN));
 }
示例#3
0
        public void RemoveDirectedEdge(T roadNodeHash, RoadEdge edge)
        {
            RoadNode rn = this.Find(roadNodeHash);

            if (rn != null)
            {
                rn.RemoveEdge(edge.GetHashCode());
            }
        }
示例#4
0
        /// <summary>
        /// 添加有向边
        /// </summary>
        /// <param name="fromRoadNodeHash">要将将边添加到RoadNode哈希表中的RoadNode</param>
        /// <param name="Edge">要添加的边</param>
        public void AddDirectedEdge(T fromRoadNodeHash, RoadEdge Edge)
        {
            RoadNode rn = this.Find(fromRoadNodeHash);

            if (rn != null)
            {
                rn.AddRoadEdge(Edge);
            }
        }
示例#5
0
        /// <summary>
        /// 查找方法,新的结构采用出边表
        /// </summary>
        /// <param name="toRoadNode">出节点</param>
        /// <returns></returns>
        internal RoadEdge FindRoadEdge(RoadNode toRoadNode)
        {
            int iHashkey = RoadEdge.GetHashCode(this, toRoadNode);

            if (dicEdge.ContainsKey(iHashkey))
            {
                return(dicEdge[iHashkey]);
            }
            return(null);
        }
示例#6
0
 public void RemoveEdge(RoadNode fromRoadNode, RoadNode ToRoadNode)
 {
     if (fromRoadNode != null && ToRoadNode != null)
     {
         RoadEdge re = new RoadEdge(fromRoadNode, ToRoadNode);
         //邻接矩阵中删除边
         adlistNetWork.RemoveDirectedEdge(fromRoadNode.GetHashCode(), new RoadEdge(fromRoadNode, ToRoadNode));
         //上下文路段字典中删除边
         this.dicRoadEdge.Remove(re.GetHashCode());
     }
 }
        /// <summary>
        /// 要行进的车辆元胞,
        /// </summary>
        /// <param name="cell">要行进的车辆元胞</param>
        internal virtual void Drive(RoadEdge re, Cell cell)
        {
            //不对副本进行操作,利用副本保存原始记录为函数提供参考
            this.innerCell     = cell;
            this.innerCellCopy = cell.Copy();

            int iHeadWay    = 0;
            int iAheadSpace = cell.rltPos.Y + cell.cmCarModel.iSpeed - rl.iLength; //6-5-1

            if (iAheadSpace > 0)                                                   ///车辆应当驾驶出了车道
            {
                //超出了车道范围,进入了交叉口
                RoadNode toRoadNode = rl.parEntity.to;
                //如果车道的出口被堵塞
                if (toRoadNode.IsLaneBlocked(rl) == false)
                {  //填充车辆的转向之类的东西,为交接做准备
                    cell.FillTrack(rl);
                    //前进的距离比车头时距大。进入交叉口,并且交叉口没有元胞
                    toRoadNode.AddCell(cell);
                    rl.cells.Dequeue();
                }
                else //交叉口被堵塞,可能是信号灯。可能是车辆
                {//如果是第一辆车并且被堵塞,就移动到车道的头上进行等待,
                    //不是第一辆车,前面有车堵在了车道上,就安排进入前一辆车的位置(更新后)减去安全位置
                    if (cell.nextCell == null)
                    {
                        cell.rltPos.Y = rl.iLength;
                    }
                    else
                    {
                        cell.rltPos.Y = cell.nextCell.rltPos.Y - SimContext.SimSettings.iSafeHeadWay; //第五个元胞
                    }
                }
            }
            else //没有驾驶出车道,新的位置在车道内部
            {
                iHeadWay  = cell.nextCell == null ? rl.iLength : cell.nextCell.rltPos.Y;//第六个车和第五个车,车头时距为0
                iHeadWay -= (cell.rltPos.Y + 1); //6-5
                this.ShiftLane(rl, iHeadWay);    //换道
                this.NormalRun(rl, iHeadWay);    //更新位置
                this.Accelerate(rl, iHeadWay);   //符合条件就加速
                this.Decelerate(rl, iHeadWay);   //否则减速
            }
        }
示例#8
0
 public void AddRoadEdge(RoadEdge re)
 {
     if (re.rnFrom == null || re.rnTo != null)
     {
         if (this.FindRoadNode(re.rnFrom) != null && this.FindRoadNode(re.rnFrom) != null)
         {
             //将RoadEdge添加到字典
             this.dicRoadEdge.Add(re.GetHashCode(), re);
             //将边添加到添加邻接矩阵网络中
             adlistNetWork.AddDirectedEdge(re.rnFrom.GetHashCode(), re);
         }
         else
         {
             throw new ArgumentException("没有在网络中添加创建道路边的节点");
         }
     }
     else
     {
         throw new ArgumentNullException("无法用空节点添加边");
     }
 }
示例#9
0
 /// <summary>
 /// 注意在出边表中,保持roadedge的from字段是this节点,否则函数抛出异常
 /// </summary>
 /// <param name="roadEdge"></param>
 internal void AddRoadEdge(RoadEdge roadEdge)
 {
     if (roadEdge != null)
     {
         if (!Contains(roadEdge.GetHashCode()))
         {
             //加入判断是否是当前点的出边的信息防止出错
             if (roadEdge.rnFrom != this)
             {
                 throw new Exception("添加了不属于该顶点的边");
             }
             dicEdge.Add(roadEdge.GetHashCode(), roadEdge);
         }
         else
         {
             throw new ArgumentException("添加了重复的边!");
         }
     }
     else
     {
         throw new ArgumentNullException();
     }
 }
示例#10
0
 public void AddRoadEdge(RoadNode fromRoadNode, RoadNode ToRoadNode)
 {
     if (fromRoadNode != null && ToRoadNode != null)
     {
         if (this.FindRoadNode(fromRoadNode) != null && this.FindRoadNode(ToRoadNode) != null)
         {
             //创建边
             RoadEdge re = new RoadEdge(fromRoadNode, ToRoadNode);
             //将RoadEdge添加到仿真上下文han字典
             this.dicRoadEdge.Add(re.GetHashCode(), re);
             //将边添加到添加邻接矩阵网络中
             adlistNetWork.AddDirectedEdge(fromRoadNode.GetHashCode(), re);
         }
         else
         {
             throw new ArgumentException("没有在网络中添加创建道路边的节点");
         }
     }
     else
     {
         throw new ArgumentNullException("无法用空节点添加边");
     }
 }
示例#11
0
 public RoadLane(RoadEdge re, LaneType lt)
 {
     parentEntity  = re;
     this.laneType = lt;
 }
示例#12
0
 public RoadLane(RoadEdge re)
 {
     parentEntity  = re;
     this.laneType = LaneType.Straight;//默认为直行车道
 }