private void buttonCheckResolving_Click(object sender, EventArgs e) { if (gameState < 0) // 0=not playing / 1=playing / -1-play stopped { return; } int ret = AnalyzeResult(solvetype.TESTRESULTS); if (ret > 1) { diffList = new List <int[]>(); int size = gameTable.boardsize; int difnb = resultList.gameTableList.Count; for (int nn = 0; nn < size; nn++) { GameTable firstTable = resultList.gameTableList[0]; gameTable.cell(nn).canresmask = 0; if (firstTable.cell(nn).orig == 1) { continue; } int num = 1 << (firstTable.cell(nn).fixNum - 1); for (int jj = 1; jj < difnb; jj++) { int numx = 1 << ((resultList.gameTableList[jj].cell(nn)).fixNum - 1); num |= numx; } int numnb = CountBits(num); if (numnb < 2) { continue; } gameTable.cell(nn).canresmask = num; diffList.Add(new int[] { nn, num }); } } }
private void buttonStartGame_Click(object sender, EventArgs e) { if (gameState == 0) // 0=not playing / 1=playing / -1-play stopped // not playing - check game { int nerr = gameTable.CheckTable(true); if (nerr > 0) { string msgid = chlang.GetLocalizedString("MB_msg_errtable"); string msgtype = chlang.GetLocalizedString("MB_caption_err"); MessageBox.Show(msgid, msgtype, MessageBoxButtons.OK, MessageBoxIcon.Error); } // not playing - start game buttonStartGame.Text = "Játék leállítása"; buttonClearGame.Text = "Lépés törlése"; buttonFillGame.Text = "Lejátszás törlése"; buttonSaveGame.Text = "Megállítás"; comboGameType.Enabled = numericLevel.Enabled = comboGameName.Enabled = textGameComment.Enabled = false; buttonList = new List <int[]>(); gameTable.ClearSelects(); gameState = 1; } else { // playing - stop game buttonStartGame.Text = "--> Játék indítása"; buttonClearGame.Text = "Tábla törlése"; buttonFillGame.Text = "Tábla kitöltése"; buttonSaveGame.Text = "Játék mentése"; comboGameType.Enabled = numericLevel.Enabled = comboGameName.Enabled = textGameComment.Enabled = true; // remove gamed cells int count = buttonList.Count; for (int ii = 0; ii < count; ii++) { gameTable.cell(buttonList[ii][0], buttonList[ii][1]).fixNum = 0; } pictureTable_Resize(null, null); gameState = 0; } }