virtual internal void OpenDoor(Heros p_heros) { p_heros.DiscoverEnnemy(m_RoomMonster); m_RoomMonster.Attack(p_heros); //If heros has won the battle he can clean the room before opening next door FinishCleaningRoom(p_heros); }
internal override void OpenDoor(Heros p_heros) { p_heros.DiscoverEnnemy(m_RoomMonster); m_RoomMonster.Attack(p_heros); }