public void SetPetSkin(short skin) { var actorLook = this.PetLook; this.AddSubLook(new SubActorLook(0, SubEntityBindingPointCategoryEnum.HOOK_POINT_CATEGORY_PET, actorLook = new ActorLook())); actorLook.SetScales(new short[] { 75 }); actorLook.BonesID = skin; }
public void SetPetSkin(short skin, short[] scales) { var petLook = PetLook; if (skin == 3119 || skin == 3120) { SetSubLook(new SubActorLook(0, SubEntityBindingPointCategoryEnum.HOOK_POINT_CATEGORY_PET_FOLLOWER, petLook = new ActorLook())); } else { SetSubLook(new SubActorLook(0, SubEntityBindingPointCategoryEnum.HOOK_POINT_CATEGORY_PET, petLook = new ActorLook())); petLook.SetScales(scales); } petLook.BonesID = skin; }