/// <summary> /// Starts face tracking from Kinect input data. Track() detects a face /// based on the passed parameters, then identifies characteristic /// points and begins tracking. The first call to this API is more /// expensive, but if the tracking succeeds then subsequent calls use /// the tracking information generated from first call and is faster, /// until a tracking failure happens. /// </summary> /// <param name="colorImageFormat">format of the colorImage array</param> /// <param name="colorImage">Input color image frame retrieved from Kinect sensor</param> /// <param name="depthImageFormat">format of the depthImage array</param> /// <param name="depthImage">Input depth image frame retrieved from Kinect sensor</param> /// <param name="skeletonOfInterest">Input skeleton to track. Head & shoulder joints in the skeleton are used to calculate the head vector</param> /// <param name="regionOfInterest">Region of interest in the passed video frame where the face tracker should search for a face to initiate tracking. /// Passing Rectangle.Empty (default) causes the entire frame to be searched.</param> /// <returns>Returns computed face tracking results for this image frame</returns> private FaceTrackFrame Track( ColorImageFormat colorImageFormat, byte[] colorImage, DepthImageFormat depthImageFormat, short[] depthImage, Skeleton skeletonOfInterest, Rect regionOfInterest) { this.totalTracks++; this.trackStopwatch.Start(); if (this.operationMode != OperationMode.Kinect) { throw new InvalidOperationException( "Cannot use Track with Kinect input types when face tracker is initialized for tracking videos/images"); } if (colorImage == null) { throw new ArgumentNullException("colorImage"); } if (depthImage == null) { throw new ArgumentNullException("depthImage"); } if (colorImageFormat != this.initializationColorImageFormat) { throw new InvalidOperationException("Color image frame format different from initialization"); } if (depthImageFormat != this.initializationDepthImageFormat) { throw new InvalidOperationException("Depth image frame format different from initialization"); } if (colorImage.Length != this.videoCameraConfig.FrameBufferLength) { throw new ArgumentOutOfRangeException("colorImage", "Color image data size is needs to match initialization configuration."); } if (depthImage.Length != this.depthCameraConfig.FrameBufferLength) { throw new ArgumentOutOfRangeException("depthImage", "Depth image data size is needs to match initialization configuration."); } int hr; HeadPoints headPointsObj = null; Vector3DF[] headPoints = GetHeadPointsFromSkeleton(skeletonOfInterest); if (headPoints != null && headPoints.Length == 2) { headPointsObj = new HeadPoints { Points = headPoints }; } this.copyStopwatch.Start(); this.colorFaceTrackingImage.CopyFrom(colorImage); this.depthFaceTrackingImage.CopyFrom(depthImage); this.copyStopwatch.Stop(); var sensorData = new SensorData(this.colorFaceTrackingImage, this.depthFaceTrackingImage, DefaultZoomFactor, Point.Empty); FaceTrackingSensorData faceTrackSensorData = sensorData.FaceTrackingSensorData; this.startOrContinueTrackingStopwatch.Start(); if (this.trackSucceeded) { hr = this.faceTrackerInteropPtr.ContinueTracking(ref faceTrackSensorData, headPointsObj, this.frame.ResultPtr); } else { hr = this.faceTrackerInteropPtr.StartTracking( ref faceTrackSensorData, ref regionOfInterest, headPointsObj, this.frame.ResultPtr); } this.startOrContinueTrackingStopwatch.Stop(); this.trackSucceeded = hr == (int)ErrorCode.Success && this.frame.Status == ErrorCode.Success; this.trackStopwatch.Stop(); if (this.trackSucceeded) { ++this.totalSuccessTracks; this.totalSuccessTrackMs += this.trackStopwatch.ElapsedMilliseconds - this.lastSuccessTrackElapsedMs; this.lastSuccessTrackElapsedMs = this.trackStopwatch.ElapsedMilliseconds; } return this.frame; }
/// <summary> /// Starts face tracking from Kinect input data. Track() detects a face /// based on the passed parameters, then identifies characteristic /// points and begins tracking. The first call to this API is more /// expensive, but if the tracking succeeds then subsequent calls use /// the tracking information generated from first call and is faster, /// until a tracking failure happens. /// </summary> /// <param name="colorImageFormat">format of the colorImage array</param> /// <param name="colorImage">Input color image frame retrieved from Kinect sensor</param> /// <param name="depthImageFormat">format of the depthImage array</param> /// <param name="depthImage">Input depth image frame retrieved from Kinect sensor</param> /// <param name="skeletonOfInterest">Input skeleton to track. Head & shoulder joints in the skeleton are used to calculate the head vector</param> /// <param name="regionOfInterest">Region of interest in the passed video frame where the face tracker should search for a face to initiate tracking. /// Passing Rectangle.Empty (default) causes the entire frame to be searched.</param> /// <returns>Returns computed face tracking results for this image frame</returns> private FaceTrackFrame Track( ColorImageFormat colorImageFormat, byte[] colorImage, DepthImageFormat depthImageFormat, short[] depthImage, Skeleton skeletonOfInterest, Rect regionOfInterest) { this.totalTracks++; this.trackStopwatch.Start(); if (this.operationMode != OperationMode.Kinect) { throw new InvalidOperationException( "Cannot use Track with Kinect input types when face tracker is initialized for tracking videos/images"); } if (colorImage == null) { throw new ArgumentNullException("colorImage"); } if (depthImage == null) { throw new ArgumentNullException("depthImage"); } if (colorImageFormat != this.initializationColorImageFormat) { throw new InvalidOperationException("Color image frame format different from initialization"); } if (depthImageFormat != this.initializationDepthImageFormat) { throw new InvalidOperationException("Depth image frame format different from initialization"); } if (colorImage.Length != this.videoCameraConfig.FrameBufferLength) { throw new ArgumentOutOfRangeException("colorImage", "Color image data size is needs to match initialization configuration."); } if (depthImage.Length != this.depthCameraConfig.FrameBufferLength) { throw new ArgumentOutOfRangeException("depthImage", "Depth image data size is needs to match initialization configuration."); } int hr; HeadPoints headPointsObj = null; Vector3DF[] headPoints = GetHeadPointsFromSkeleton(skeletonOfInterest); if (headPoints != null && headPoints.Length == 2) { headPointsObj = new HeadPoints { Points = headPoints }; } this.copyStopwatch.Start(); this.colorFaceTrackingImage.CopyFrom(colorImage); this.depthFaceTrackingImage.CopyFrom(depthImage); this.copyStopwatch.Stop(); var sensorData = new SensorData(this.colorFaceTrackingImage, this.depthFaceTrackingImage, DefaultZoomFactor, Point.Empty); FaceTrackingSensorData faceTrackSensorData = sensorData.FaceTrackingSensorData; this.startOrContinueTrackingStopwatch.Start(); if (this.trackSucceeded) { hr = this.faceTrackerInteropPtr.ContinueTracking(ref faceTrackSensorData, headPointsObj, this.frame.ResultPtr); } else { hr = this.faceTrackerInteropPtr.StartTracking( ref faceTrackSensorData, ref regionOfInterest, headPointsObj, this.frame.ResultPtr); } this.startOrContinueTrackingStopwatch.Stop(); this.trackSucceeded = hr == (int)ErrorCode.Success && this.frame.Status == ErrorCode.Success; this.trackStopwatch.Stop(); if (this.trackSucceeded) { ++this.totalSuccessTracks; this.totalSuccessTrackMs += this.trackStopwatch.ElapsedMilliseconds - this.lastSuccessTrackElapsedMs; this.lastSuccessTrackElapsedMs = this.trackStopwatch.ElapsedMilliseconds; } return(this.frame); }