public GetOutputChannel ( uint channelId ) : StrumpyShaderEditor.OutputChannel | ||
channelId | uint | |
return | StrumpyShaderEditor.OutputChannel |
public static Vector2 GetAbsoluteOutputChannelPosition( Node node, uint channelId ) { var outputChannel = node.GetOutputChannel( channelId ); var result = new Vector2( node.NodePositionInGraph.x, node.NodePositionInGraph.y); result += new Vector2( outputChannel.Position.x, outputChannel.Position.y ); result += new Vector2( outputChannel.Position.width / 2, outputChannel.Position.height / 2 ); return result; }
public static Vector2 GetAbsoluteOutputChannelPosition(Node node, uint channelId) { var outputChannel = node.GetOutputChannel(channelId); var result = new Vector2(node.NodePositionInGraph.x, node.NodePositionInGraph.y); result += new Vector2(outputChannel.Position.x, outputChannel.Position.y); result += new Vector2(outputChannel.Position.width / 2, outputChannel.Position.height / 2); return(result); }