public override sealed void Initialize () { _result = _result ?? new MatrixOutputChannel( 0, "Result" ); _matrix1 = _matrix1 ?? new MatrixInputChannel( 0, "Matrix1", Matrix4x4.identity ); _matrix2 = _matrix2 ?? new MatrixInputChannel( 1, "Matrix2", Matrix4x4.identity ); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _matrix = _matrix ?? new MatrixInputChannel( 0, "Matrix", Matrix4x4.identity ); _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero ); }
public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _matrix = _matrix ?? new MatrixInputChannel(0, "Matrix", Matrix4x4.identity); _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero); }
public override sealed void Initialize() { _result = _result ?? new MatrixOutputChannel(0, "Result"); _matrix1 = _matrix1 ?? new MatrixInputChannel(0, "Matrix1", Matrix4x4.identity); _matrix2 = _matrix2 ?? new MatrixInputChannel(1, "Matrix2", Matrix4x4.identity); }