示例#1
0
文件: MxMNode.cs 项目: JuanJSAR/SSE
		public override sealed void Initialize ()
		{
			_result = _result ?? new MatrixOutputChannel( 0, "Result" );
			_matrix1 = _matrix1 ?? new MatrixInputChannel( 0, "Matrix1", Matrix4x4.identity );
			_matrix2 = _matrix2 ?? new MatrixInputChannel( 1, "Matrix2", Matrix4x4.identity );
		}
示例#2
0
文件: MxVNode.cs 项目: JuanJSAR/SSE
		public override sealed void Initialize ()
		{
			_result = _result ?? new Float4OutputChannel( 0, "Result" );
			_matrix = _matrix ?? new MatrixInputChannel( 0, "Matrix", Matrix4x4.identity );
			_vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero );
		}
示例#3
0
文件: MxVNode.cs 项目: sato-yu/SSE
 public override sealed void Initialize()
 {
     _result = _result ?? new Float4OutputChannel(0, "Result");
     _matrix = _matrix ?? new MatrixInputChannel(0, "Matrix", Matrix4x4.identity);
     _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero);
 }
示例#4
0
 public override sealed void Initialize()
 {
     _result  = _result ?? new MatrixOutputChannel(0, "Result");
     _matrix1 = _matrix1 ?? new MatrixInputChannel(0, "Matrix1", Matrix4x4.identity);
     _matrix2 = _matrix2 ?? new MatrixInputChannel(1, "Matrix2", Matrix4x4.identity);
 }