private void ViewMiniMap_Click(object sender, System.EventArgs e) { if (miniMap == null) { miniMap = new ChildWindows.MiniMap(); } else { Log.Error("Only one minimap allowed."); return; } //miniMap.Show(); Content mapWindow = DockingManager.Contents.Add(miniMap, "Mini Map"); DockingManager.AddContentWithState(mapWindow, State.Floating); //Game.CurrentWorld.MiniMapTarget = miniMap.RenderTarget; }
private void ViewMiniMap_Click(object sender, System.EventArgs e) { if ( miniMap == null ) { miniMap = new ChildWindows.MiniMap(); } else { Log.Error( "Only one minimap allowed." ); return; } //miniMap.Show(); Content mapWindow = DockingManager.Contents.Add(miniMap, "Mini Map"); DockingManager.AddContentWithState(mapWindow, State.Floating); //Game.CurrentWorld.MiniMapTarget = miniMap.RenderTarget; }
private void Load_Form(object sender, System.EventArgs e) { #region Magic Controls workarounds // Setting this using designer causes a Code Generation Error MainTabs.Appearance = Crownwood.Magic.Controls.TabControl.VisualAppearance.MultiDocument; // Setting this using designer appears to have no affect MainTabs.IDEPixelBorder = true; // Order is important for docking to work. This isn't really a Magic Controls // issue, but related to how Winforms processes docking events. // Since InitializeComponent is GENERATED code, the form control collection gets cleared // and then the controls are added in the correct order; this.Controls.Clear(); this.Controls.Add(MainTabs); this.Controls.Add(MainStatus); this.Controls.Add(MainMenu); #endregion #region Magic Controls Initialisation DockingManager = new DockingManager(this, VisualStyle.IDE); DockingManager.InnerControl = MainTabs; DockingManager.OuterControl = MainStatus; #endregion #region Our Initialisation CurrentChannelManager = new Channels.ChannelManager(DockingManager); #region RenderContainer RenderTarget.Left = GameTab.Left; RenderTarget.Top = GameTab.Top; RenderTarget.Height = GameTab.Height; RenderTarget.Width = GameTab.Width; #endregion #region Add our windows // Connection // Content connectionWindow = DockingManager.Contents.Add(new ChildWindows.Connection(), "Connection", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Connection); // connectionWindow.DisplaySize = new Size(200, GameTab.Height); // connectionWindow.CaptionBar = true; // connectionWindow.CloseButton = false; // DockingManager.AddContentWithState(connectionWindow, State.DockLeft); // Log Content logWindow = DockingManager.Contents.Add(new ChildWindows.Log(), "Log", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Log); DockingManager.AddContentWithState(logWindow, State.DockBottom); // Who Content whoWindow = DockingManager.Contents.Add(new ChildWindows.WhoList(), "Who's online", Icons.IconManager.GlobalImageList,-1); DockingManager.AddContentWithState(whoWindow, State.DockRight); // Command Content commandWindow = DockingManager.Contents.Add(new ChildWindows.Command(), "Command", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Command); DockingManager.AddContentWithState(commandWindow, State.DockBottom); // Chat Content chatWindow = DockingManager.Contents.Add(new ChildWindows.Chat(), "Chat", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Chat); DockingManager.AddContentWithState(chatWindow, State.DockBottom); // MiniMap miniMap = new ChildWindows.MiniMap(); Content mapWindow = DockingManager.Contents.Add(miniMap, "Mini Map", Icons.IconManager.GlobalImageList,-1); DockingManager.AddContentWithState(mapWindow, State.DockBottom); this.Navigate("http://www.strive3d.net"); #endregion loadSettings(); #region Events RenderTarget.LostFocus += new EventHandler( RenderTarget_LostFocus ); RenderTarget.Click += new EventHandler( RenderTarget_Click ); #endregion #endregion }
private void Load_Form(object sender, System.EventArgs e) { #region Magic Controls workarounds // Setting this using designer causes a Code Generation Error MainTabs.Appearance = Crownwood.Magic.Controls.TabControl.VisualAppearance.MultiDocument; // Setting this using designer appears to have no affect MainTabs.IDEPixelBorder = true; // Order is important for docking to work. This isn't really a Magic Controls // issue, but related to how Winforms processes docking events. // Since InitializeComponent is GENERATED code, the form control collection gets cleared // and then the controls are added in the correct order; this.Controls.Clear(); this.Controls.Add(MainTabs); this.Controls.Add(MainStatus); this.Controls.Add(MainMenu); #endregion #region Magic Controls Initialisation DockingManager = new DockingManager(this, VisualStyle.IDE); DockingManager.InnerControl = MainTabs; DockingManager.OuterControl = MainStatus; #endregion #region Our Initialisation CurrentChannelManager = new Channels.ChannelManager(DockingManager); #region RenderContainer RenderTarget.Left = GameTab.Left; RenderTarget.Top = GameTab.Top; RenderTarget.Height = GameTab.Height; RenderTarget.Width = GameTab.Width; #endregion #region Add our windows // Connection // Content connectionWindow = DockingManager.Contents.Add(new ChildWindows.Connection(), "Connection", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Connection); // connectionWindow.DisplaySize = new Size(200, GameTab.Height); // connectionWindow.CaptionBar = true; // connectionWindow.CloseButton = false; // DockingManager.AddContentWithState(connectionWindow, State.DockLeft); // Log Content logWindow = DockingManager.Contents.Add(new ChildWindows.Log(), "Log", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Log); DockingManager.AddContentWithState(logWindow, State.DockBottom); // Who Content whoWindow = DockingManager.Contents.Add(new ChildWindows.WhoList(), "Who's online", Icons.IconManager.GlobalImageList, -1); DockingManager.AddContentWithState(whoWindow, State.DockRight); // Command Content commandWindow = DockingManager.Contents.Add(new ChildWindows.Command(), "Command", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Command); DockingManager.AddContentWithState(commandWindow, State.DockBottom); // Chat Content chatWindow = DockingManager.Contents.Add(new ChildWindows.Chat(), "Chat", Icons.IconManager.GlobalImageList, (int)Icons.AvailableIcons.Chat); DockingManager.AddContentWithState(chatWindow, State.DockBottom); // MiniMap miniMap = new ChildWindows.MiniMap(); Content mapWindow = DockingManager.Contents.Add(miniMap, "Mini Map", Icons.IconManager.GlobalImageList, -1); DockingManager.AddContentWithState(mapWindow, State.DockBottom); this.Navigate("http://www.strive3d.net"); #endregion loadSettings(); #region Events RenderTarget.LostFocus += new EventHandler(RenderTarget_LostFocus); RenderTarget.Click += new EventHandler(RenderTarget_Click); #endregion #endregion }