public void UpdateTexture(VoxelStorageContext context, ref IVoxelStorageTexture texture, Stride.Graphics.PixelFormat pixelFormat, int LayoutSize) { VoxelStorageTextureClipmap clipmap = texture as VoxelStorageTextureClipmap; if (clipmap == null) { clipmap = new VoxelStorageTextureClipmap(); } Vector3 ClipMapTextureResolution = new Vector3(ClipMapResolution.X, ClipMapResolution.Y * ClipMapCount * LayoutSize, ClipMapResolution.Z); Vector3 MipMapResolution = new Vector3(ClipMapResolution.X / 2, ClipMapResolution.Y / 2 * LayoutSize, ClipMapResolution.Z / 2); if (VoxelUtils.DisposeTextureBySpecs(clipmap.ClipMaps, ClipMapTextureResolution, pixelFormat)) { clipmap.ClipMaps = Stride.Graphics.Texture.New3D(context.device, (int)ClipMapTextureResolution.X, (int)ClipMapTextureResolution.Y, (int)ClipMapTextureResolution.Z, new MipMapCount(false), pixelFormat, TextureFlags.ShaderResource | TextureFlags.UnorderedAccess); } if (VoxelUtils.DisposeTextureBySpecs(clipmap.MipMaps, MipMapResolution, pixelFormat)) { if (clipmap.TempMipMaps != null) { for (int i = 0; i < clipmap.TempMipMaps.Length; i++) { clipmap.TempMipMaps[i].Dispose(); } } Vector3 MipMapResolutionMax = MipMapResolution; clipmap.MipMaps = Stride.Graphics.Texture.New3D(context.device, (int)MipMapResolution.X, (int)MipMapResolution.Y, (int)MipMapResolution.Z, new MipMapCount(true), pixelFormat, TextureFlags.ShaderResource | TextureFlags.UnorderedAccess); clipmap.TempMipMaps = new Stride.Graphics.Texture[MipMapCount]; for (int i = 0; i < clipmap.TempMipMaps.Length; i++) { clipmap.TempMipMaps[i] = Stride.Graphics.Texture.New3D(context.device, (int)MipMapResolutionMax.X, (int)MipMapResolutionMax.Y, (int)MipMapResolutionMax.Z, false, pixelFormat, TextureFlags.ShaderResource | TextureFlags.UnorderedAccess); MipMapResolutionMax /= 2; } } clipmap.DownsampleFinerClipMaps = DownsampleFinerClipMaps; clipmap.ClipMapResolution = ClipMapResolution; clipmap.ClipMapCount = ClipMapCount; clipmap.LayoutSize = LayoutSize; clipmap.VoxelSize = context.RealVoxelSize(); clipmap.VolumeTranslation = new Int3((int)context.VoxelSpaceTranslation.X, (int)context.VoxelSpaceTranslation.Y, (int)context.VoxelSpaceTranslation.Z); Array.Copy(MippingOffset, clipmap.MippingOffset, MippingOffset.Length); Array.Copy(PerMapOffsetScale, clipmap.PerMapOffsetScale, PerMapOffsetScale.Length); texture = clipmap; }
public void Render(VoxelStorageContext storageContext, RenderDrawContext drawContext, RenderView view) { RenderView voxelizationView = view; Int2 ViewSize = VoxelizationViewSizes[view]; if (VoxelUtils.DisposeTextureBySpecs(MSAARenderTarget, new Vector3(ViewSize.X, ViewSize.Y, 1), PixelFormat.R8G8B8A8_UNorm, MultisampleCount)) { MSAARenderTarget = Texture.New(storageContext.device, TextureDescription.New2D(ViewSize.X, ViewSize.Y, new MipMapCount(false), PixelFormat.R8G8B8A8_UNorm, TextureFlags.RenderTarget, 1, GraphicsResourceUsage.Default, MultisampleCount), null); } drawContext.CommandList.ResetTargets(); if (MSAARenderTarget != null) { drawContext.CommandList.SetRenderTarget(null, MSAARenderTarget); } var renderSystem = drawContext.RenderContext.RenderSystem; drawContext.CommandList.SetViewport(new Viewport(0, 0, ViewSize.X, ViewSize.Y)); renderSystem.Draw(drawContext, voxelizationView, renderSystem.RenderStages[voxelizationView.RenderStages[0].Index]); }