/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //textura sem nada Utils.BlankTexture = new Texture2D(this.GraphicsDevice, 1, 1); Utils.BlankTexture.SetData <Color>(new Color[] { Color.White }); //setando content manager do AssetLoader AssetLoader.Game = this; ServiceContainer = new StrategyGameLibrary.ServiceContainer(); ContentBuilder = new StrategyGameLibrary.ContentBuilder(); CustomContentManager = new ContentManager(ServiceContainer, ContentBuilder.OutputDirectory); #region clean // //Tile.TileSetTexture = Content.Load<Texture2D>(@"CityMap\testeTileSet3"); //teste //mapa = Content.Load<Texture2D>(@"CityMap\grade"); //blankTexture = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); //Color[,] arrayCor = new Color[50,50]; //for (int i = 0; i < 50; i++) // for (int y = 0; y > 50; y++) // arrayCor[i,y] = Color.LightGray; // //blankTexture.SetData(arrayCor); //+teste //selectionTexture = new Texture2D(this.GraphicsDevice, 1, 1); //selectionTexture.SetData<Color>(new Color[] { Color.White }); #endregion base.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //textura sem nada Utils.BlankTexture = new Texture2D(this.GraphicsDevice, 1, 1); Utils.BlankTexture.SetData<Color>(new Color[] { Color.White }); //setando content manager do AssetLoader AssetLoader.Game = this; ServiceContainer = new StrategyGameLibrary.ServiceContainer(); ContentBuilder = new StrategyGameLibrary.ContentBuilder(); CustomContentManager = new ContentManager(ServiceContainer, ContentBuilder.OutputDirectory); #region clean // //Tile.TileSetTexture = Content.Load<Texture2D>(@"CityMap\testeTileSet3"); //teste //mapa = Content.Load<Texture2D>(@"CityMap\grade"); //blankTexture = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); //Color[,] arrayCor = new Color[50,50]; //for (int i = 0; i < 50; i++) // for (int y = 0; y > 50; y++) // arrayCor[i,y] = Color.LightGray; // //blankTexture.SetData(arrayCor); //+teste //selectionTexture = new Texture2D(this.GraphicsDevice, 1, 1); //selectionTexture.SetData<Color>(new Color[] { Color.White }); #endregion base.LoadContent(); }