示例#1
0
        public bool MoveAgent(GOAPAction nextAction)
        {
            Vector2 delta = nextAction.Target.Position - Position;

            if (delta.Length() == 0.0f)
            {
                nextAction.InRange = true;
                return(true);
            }
            float step = MoveSpeed * (float)Global.gameTime.ElapsedGameTime.TotalSeconds;

            delta.Normalize();
            delta    *= step;
            Position += delta;

            if ((nextAction.Target.Position - Position).Length() < 16)
            {
                nextAction.InRange = true;
                return(true);
            }
            else
            {
                return(false);
            }
        }
        private List <GOAPAction> ActionSubset(List <GOAPAction> actions, GOAPAction remove)
        {
            List <GOAPAction> Subset = new List <GOAPAction>();

            foreach (GOAPAction a in actions)
            {
                if (!a.Equals(remove))
                {
                    Subset.Add(a);
                }
            }
            return(Subset);
        }
示例#3
0
        private void CreatePerformActionState()
        {
            PerformActionState = (fsm, agent) =>
            {
                if (!HasActionPlan())
                {
                    fsm.PopState();
                    fsm.PushState(IdleState);
                    DataProvider.ActionsFinished();
                }

                GOAPAction action = CurrentActions.Peek();
                if (action.IsDone())
                {
                    AddThought("Completed action " + action.ToString(), Color.DarkOrange);
                    CurrentActions.Dequeue();
                }

                if (HasActionPlan())
                {
                    action = CurrentActions.Peek();
                    bool InRange = action.RequiresInRange() ? action.InRange : true;

                    if (InRange)
                    {
                        bool Success = action.Run(agent);

                        if (!Success)
                        {
                            fsm.PopState();
                            fsm.PushState(IdleState);
                            DataProvider.PlanAborted(action);
                        }
                    }
                    else
                    {
                        fsm.PushState(MoveToState);
                        AddThought("Moving to " + action.Target.Name, Color.DarkOliveGreen);
                    }
                }
                else
                {
                    fsm.PopState();
                    fsm.PushState(IdleState);
                    DataProvider.ActionsFinished();
                }
            };
        }
示例#4
0
        private void CreateMoveToState()
        {
            MoveToState = (fsm, agent) =>
            {
                GOAPAction Action = CurrentActions.Peek();
                if (Action.RequiresInRange() && Action.Target == null)
                {
                    fsm.PopState();
                    fsm.PopState();
                    fsm.PushState(IdleState);
                    return;
                }

                if (DataProvider.MoveAgent(Action))
                {
                    fsm.PopState();
                    AddThought("Performing action " + Action.ToString(), Color.Blue);
                }
            };
        }
 public Node(Node parent, float totalCost, Dictionary <Tuple <string, object>, object> state, GOAPAction action)
 {
     Parent    = parent;
     TotalCost = totalCost;
     State     = state;
     Action    = action;
 }
示例#6
0
 public void RemoveAction(GOAPAction action)
 {
     AvailableActions.Remove(action);
 }
示例#7
0
 public void AddAction(GOAPAction action)
 {
     AvailableActions.Add(action);
 }
示例#8
0
 public void PlanAborted(GOAPAction aborter)
 {
 }