Color tmpColor = Color.Green; // testing engine - changing color public UserInterface(Player player1, Player player2, FontPack fontPack, DataCollector data) { FocusID = 0; NumberOfButtons = 5; FontPack = fontPack; Player1 = player1; Player2 = player2; PrevState = Keyboard.GetState(); Buttons = new Button[5]; CreateButtons(Buttons); UpgradeFocus = false; Data = data; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { data = new DataCollector(); bot = new Bot(); win = new Win(); player1 = new Player(Size, 1, data); player2 = new Player(Size, 2, data); TexturePack.TexturePackLoad(this); fontPack = new FontPack(this); userInterface = new UserInterface(player1, player2, fontPack, data); GameEventEngine.Add(new GameEventCyclic(() => { if (player1.IsInactive == true) { LearnInputOutput learning = new LearnInputOutput(player2.ListOfForces, player1.ListOfForces, player1.Upgrades, player1.Cash, 5); data.WriteToFile(learning); } else { player1.IsInactive = true; } }, 15, int.MaxValue)); base.Initialize(); }