/// <summary> /// Initializes MouseControl and stores CameraMan reference. /// </summary> /// <param name="c">The reference to the game CameraMan.</param> /// <param name="sceneWidth">The width of the game window.</param> /// <param name="sceneHeight">The height of the game window.</param> /// <returns>Return initialized singleton instance.</returns> public static MouseControl GetInstance(CameraMan c, int sceneWidth, int sceneHeight) { if (instance == null) { instance = new MouseControl(c, sceneWidth, sceneHeight); } return instance; }
/// <summary> /// Initializes MouseControl and stores CameraMan reference. /// </summary> /// <param name="c">The reference to the game CameraMan.</param> /// <param name="sceneWidth">The width of the game window.</param> /// <param name="sceneHeight">The height of the game window.</param> /// <returns>Return initialized singleton instance.</returns> public static MouseControl GetInstance(CameraMan c, int sceneWidth, int sceneHeight) { if (instance == null) { instance = new MouseControl(c, sceneWidth, sceneHeight); } return(instance); }
/// <summary> /// Initialzes the Game. /// </summary> /// <param name="sceneManager">The Mogre SceneManager.</param> /// <param name="camera">The game CameraMan for the MouseControl.</param> /// <param name="mWindow">The RednerWindow for sending the width and height of the window.</param> /// <param name="mouse">The Mogre Mouse for GUI.</param> /// <param name="keyboard">The Mogre Keyboard for GUI.</param> /// <returns>Returns initializes Game singleton instance.</returns> private Game(SceneManager sceneManager, CameraMan camera, RenderWindow mWindow, Mouse mouse, Keyboard keyboard) { sceneMgr = sceneManager; gameObjectMgr = GameObjectManager.GetInstance(); gameGUI = new MyGUI((int)mWindow.Width, (int)mWindow.Height, mouse, keyboard); mouseControl = MouseControl.GetInstance(camera, (int)mWindow.Width, (int)mWindow.Height); paused = true; soundPlayer = new SoundPlayer(mWindow); mission = new Mission(); }