/// <summary> /// Gets damage to hitted target from the bullet. /// </summary> /// <param name="bullet">The bullet that hit the target.</param> /// <param name="hittedObject">The object that is hitted.</param> public void BulletHit(IBullet bullet, IGameObject hittedObject) { hittedObject.TakeDamage(damageCounter.CountDamage(hittedObject, bullet)); }