public void Move(Cell source, Cell destination) { if (!source.IsOccupied() || !_gameMover.GetValidMoves(source).Contains(destination)) return; if (destination.GetState() == Cell.State.Empty) destination.SetPiece(source.GetPiece()); else { int winner = Attack((int) source.GetPieceRank(), (int) destination.GetPieceRank()); if (winner == 1) destination.SetPiece(source.GetPiece()); if (winner == 0) destination.RemovePiece(); } source.RemovePiece(); }
public void CellCanGetPieceRank() { var cell = new Cell("Test"); var piece = new Piece("Blue", Army.Rank.Bomb); cell.SetPiece(piece); Army.Rank? cellPieceRank = cell.GetPieceRank(); Assert.AreEqual(Army.Rank.Bomb, cellPieceRank); }