public void AddAssetToArmature(AssetViewModel assetVM) { _boneAttachedMapper.Add(assetVM.Asset, assetVM); _armatureActor.SkeletonComponent.Add(assetVM.Asset); assetVM.Parent = SkeletonViewModel; SkeletonViewModel.Children.Add(assetVM); RenderableAssetOrderModels.Add(assetVM); }
public void Move(AssetViewModel model, int index) { _armatureActor.SkeletonComponent.Move(model.Asset, index); }