private Task<SystemRecycled> start(string projectName) { _project = new Project { ProjectPath = TestingContext.FindParallelDirectory(projectName) }; _controller = new EngineController(_project, new ProcessRunnerSystemLauncher(_project)); return _controller.Start(); }
public AppDomainSystemLauncher(Project project) { _remoteSetup.Port = project.Port; _remoteSetup.ServiceDirectory = project.ProjectPath; _project = project; if (project.BuildProfile.IsNotEmpty()) { _remoteSetup.BuildProfile = project.BuildProfile; } if (project.ConfigFile.IsNotEmpty()) { _remoteSetup.Setup.ConfigurationFile = project.ConfigFile; } }
public LocalLauncher(Project project, ISystem system) { _project = project; _system = system; }
// Not reliable in a tight loop because of the file system write public void can_use_config_to_specify_the_system_name_as_class_name_only() { using (var controller = controllerForProject("MultipleSystems")) { var project = new Project { SystemTypeName = typeof(System2).Name }; new FileSystem().WriteObjectToFile(controller.Project.ProjectPath.AppendPath(Project.FILE), project); Thread.Sleep(100); var task = controller.Start(); task.Wait(5.Seconds()); var message = task.Result; message.success.ShouldBe(true); message.system_name.ShouldBe(typeof(System2).FullName); } }