public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { AddLineToCurrentScenario(scenarioFailureInfo.SuccessPart, StatusNames.Success); AddLineToCurrentScenario(scenarioFailureInfo.FailedPart, StatusNames.Failure); SetStatus(_currentScenarioElement, StatusNames.Failure); SetStatus(_currentStoryElement, StatusNames.Failure); }
public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { DoWrite(ConsoleColor.Yellow, scenarioFailureInfo.SuccessPart); DoWrite(ConsoleColor.Red, " " + scenarioFailureInfo.FailedPart + "\r\nFAILED\r\n", scenarioFailureInfo.Message + "\r\n"); }
public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { CurrentScenario().FailureMessage = scenarioFailureInfo.Message; CurrentScenario().Status = ScenarioStatus.Failed; if (!string.IsNullOrEmpty(scenarioFailureInfo.SuccessPart)) CurrentScenario().AddLine(ScenarioStatus.Passed, scenarioFailureInfo.SuccessPart); CurrentScenario().AddLine(ScenarioStatus.Failed, scenarioFailureInfo.FailedPart); }
public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { _inner.ScenarioFailed(scenarioFailureInfo); }
public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { AllListeners(x => x.ScenarioFailed(scenarioFailureInfo)); }
public void ScenarioFailed(ScenarioFailureInfo scenarioFailureInfo) { }