public Battlefield(Game1 game, Settings settings, GameStateClient gameState) : base(game) { _settings = settings; _gameState = gameState; }
static void Main() { var settings = LoadSettings("Settings.txt"); game = new Game1(settings); game.Run(); }
public Battlefield(Game1 game, Settings settings, GameStateClient gameState) : base(game) { _settings = settings; _gameState = gameState; }
static void Main() { var settings = LoadSettings("Settings.txt"); game = new Game1(settings); game.Run(); }