//damage returneres mens denne fratrækkes Health
        //Healthbar sættes og farve checkes
        //Billeder ændres og en timer sættes
        //Angrebsinformation tilføjes til overbliksliste
        //Angrebsknapper disables
        private void Attack2Button_Click(object sender, RoutedEventArgs e)
        {
            int damage = Controller.Fight(f2, f1);

            HP1.Height = Controller.HealthBarSet(f1);

            Controller.AddInfoToOverview(f2, f1, damage);

            if (f1.Health > 0)
            {
                FighterImg1.Source = new BitmapImage(new Uri(@"./Resources/Block1.png", UriKind.Relative));
                FighterImg2.Source = new BitmapImage(new Uri(@"./Resources/Attack2.png", UriKind.Relative));

                CheckHealth(HP1);

                ButtonsEnabled(false);

                TimeOut(Controller.GenerateRandom(6));
            }
            else
            {
                FighterImg1.Source = new BitmapImage(new Uri(@"./Resources/Dead1.png", UriKind.Relative));
                Header.Text        = String.Format("The Winner is {0}", f2.GenerateInfo());

                Controller.GetFightOverview().Add(StickManStats.GenerateWinnerInfo(f2, f1));

                ButtonsEnabled(false);

                OverviewButton.Visibility = Visibility.Visible;
            }
        }
 //Returnerer vinderinformation som bruges til afsluttende overblik
 public static string GenerateWinnerInfo(StickManStats winner, StickManStats loser)
 {
     return(String.Format("{0} has died, and the Winner is {1}", loser.Name, winner.GenerateInfo()));
 }