示例#1
0
        internal void StreamTrackAsync(Track track)
        {
#if DEBUG
            if (Log.IsDebugEnabled)
            {
                Log.Debug("StreamTrackAsync");
            }
#endif

            // Prepare to play the track.
#if DEBUG
            if (Log.IsDebugEnabled)
            {
                Log.Debug("Playing track: " + track.Name);
            }
#endif

            // Configure the LAME MP3 encoder.
            LameEncoder = new LameProgram(track);

            // Reset the variable used to block until playback done.
            _playbackDone.Reset();

            // Load the track.
            sp_error loadResult = Session.PlayerLoad(track);
#if DEBUG
            if (Log.IsDebugEnabled)
            {
                Log.Debug("Load: " + loadResult);
            }
#endif

            // Play the track.
            sp_error playResult = Session.PlayerPlay(true);
#if DEBUG
            if (Log.IsDebugEnabled)
            {
                Log.Debug("Play: " + playResult);
            }
#endif
        }
示例#2
0
        void HandleOnEndOfTrack(Session sender, SessionEventArgs e)
        {
#if DEBUG
            if (Log.IsDebugEnabled)
            {
                Log.Debug("End of music delivery.");
            }
#endif
            try
            {
                LameEncoder.Close();
                LameEncoder = null;
                _playbackDone.Set();
            }
            catch (Exception ex)
            {
#if DEBUG
                if (Log.IsErrorEnabled)
                {
                    Log.Error("Exception", ex);
                }
#endif
            }
        }
示例#3
0
        internal void StreamTrackAsync(Track track)
        {
            #if DEBUG
            if (Log.IsDebugEnabled)
                Log.Debug("StreamTrackAsync");
            #endif

            // Prepare to play the track.
            #if DEBUG
            if (Log.IsDebugEnabled)
                Log.Debug("Playing track: " + track.Name);
            #endif

            // Configure the LAME MP3 encoder.
            LameEncoder = new LameProgram(track);

            // Reset the variable used to block until playback done.
            _playbackDone.Reset();

            // Load the track.
            sp_error loadResult = Session.PlayerLoad(track);
            #if DEBUG
            if (Log.IsDebugEnabled) Log.Debug("Load: " + loadResult);
            #endif

            // Play the track.
            sp_error playResult = Session.PlayerPlay(true);
            #if DEBUG
            if (Log.IsDebugEnabled) Log.Debug("Play: " + playResult);
            #endif
        }