示例#1
0
        private void ShowMeshDlg()
        {
            MeshView MeshDlg = new MeshView();

            // Preparte texture bitmap
            Point Pnt1, Pnt2;
            GetCroppedImageCoords(out Pnt1, out Pnt2);
            // Crop Left image
            // Need to be from actual starting i,j to last one
            // size has to size of this bitmap, (which should be equal to number of items in disparity times step)
            // we found the height for a specific number of pixels, skipping by step
            Pnt1.X += TemplateSz / 2 + SearchAreaX / 2;
            Pnt1.Y += TemplateSz / 2 + SearchAreaY / 2;
            Pnt2.X -= (TemplateSz / 2 + SearchAreaX / 2);
            Pnt2.Y -= (TemplateSz / 2 + SearchAreaY / 2);
            LeftImage.ROI = new Rectangle(Pnt1.X, Pnt1.Y, Pnt2.X - Pnt1.X, Pnt2.Y - Pnt1.Y);

            MeshDlg.SetupMeshView(Disparity, meshSize, LeftImage.ToBitmap(), Step);

            // Restore original image
            LeftImage.ROI = Rectangle.Empty;

            MeshDlg.Show();
        }