private void InternalOnRulesResponded(IntPtr thisptr, IntPtr pchRule, IntPtr pchValue) { m_RulesResponded(Utf8StringPointer.ConvertPtrToString(pchRule), Utf8StringPointer.ConvertPtrToString(pchValue)); }
private void InternalOnAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed) { hserverRules = 0; m_AddPlayerToList(Utf8StringPointer.ConvertPtrToString(pchName), nScore, flTimePlayed); }