public static void AssemblyInit(TestContext context) { Steamworks.Dispatch.OnDebugCallback = (type, str, server) => { Console.WriteLine($"[Callback {type} {(server ? "server" : "client")}]"); Console.WriteLine(str); Console.WriteLine($""); }; Steamworks.Dispatch.OnException = (e) => { Console.Error.WriteLine(e.Message); Console.Error.WriteLine(e.StackTrace); Assert.Fail(e.Message); }; // // Init Client // Steamworks.SteamClient.Init(252490); // // Init Server // var serverInit = new SteamServerInit("rust", "Rusty Mode") { GamePort = 28015, Secure = true, QueryPort = 28016 }; Steamworks.SteamServer.Init(252490, serverInit); SteamServer.LogOnAnonymous(); }
public static void AssemblyInit(TestContext context) { Steamworks.SteamClient.OnCallbackException = (e) => { Console.Error.WriteLine(e.Message); Console.Error.WriteLine(e.StackTrace); Assert.Fail(e.Message); }; // // Init Client // Steamworks.SteamClient.Init(252490); // // Init Server // var serverInit = new SteamServerInit("rust", "Rusty Mode") { GamePort = 28015, Secure = true, QueryPort = 28016 }; Steamworks.SteamServer.Init(252490, serverInit); SteamServer.LogOnAnonymous(); }
public static void AssemblyInit(TestContext context) { // // Init Client // Steamworks.SteamClient.Init(252490); // // Init Server // var serverInit = new SteamServerInit("rust", "Rusty Mode") { GamePort = 28015, Secure = true, QueryPort = 28016 }; Steamworks.SteamServer.Init(252490, serverInit); SteamServer.LogOnAnonymous(); }