public async Task LobbyChat() { SteamMatchmaking.OnChatMessage += (lbby, member, message) => { Console.WriteLine($"[{lbby}] {member}: {message}"); }; var lobbyr = await SteamMatchmaking.CreateLobbyAsync(10); if (!lobbyr.HasValue) { Assert.Fail(); } var lobby = lobbyr.Value; lobby.SetPublic(); lobby.SetData("name", "Dave's Chat Room"); Console.WriteLine($"lobby: {lobby.Id}"); lobby.SendChatString("Hello Friends, It's me - your big fat daddy"); await Task.Delay(50); lobby.SendChatString("What? No love for daddy?"); await Task.Delay(500); lobby.SendChatString("Okay I will LEAVE"); lobby.SendChatString("BYE FOREVER"); await Task.Delay(1000); lobby.Leave(); }
public async Task CreateLobby() { var lobbyr = await SteamMatchmaking.CreateLobbyAsync(32); if (!lobbyr.HasValue) { Assert.Fail(); } var lobby = lobbyr.Value; lobby.SetPublic(); lobby.SetData("gametype", "sausage"); lobby.SetData("dicks", "unlicked"); Console.WriteLine($"lobby: {lobby.Id}"); foreach (var entry in lobby.Data) { Console.WriteLine($" - {entry.Key} {entry.Value}"); } Console.WriteLine($"members: {lobby.MemberCount}/{lobby.MaxMembers}"); Console.WriteLine($"Owner: {lobby.Owner}"); Console.WriteLine($"Owner Is Local Player: {lobby.Owner.IsMe}"); lobby.SendChatString("Hello I Love Lobbies"); }