public GClient() { m_CallbackP2PSessionRequest = Callback<P2PSessionRequest_t>.Create(OnP2PSessionRequest); matchmakingPingResponse = new ISteamMatchmakingPingResponse(MatchmakingPing_ServerResponded, MatchmakingPing_ServerFailedToRespond); m_CallbackP2PSessionConnectFail = Callback<P2PSessionConnectFail_t>.Create(OnP2PSessionFailed); if (_Instance != null) throw new System.InvalidOperationException("Instance was already set."); _Instance = this; }
public ISteamMatchmakingPingResponse(ISteamMatchmakingPingResponse.ServerResponded onServerResponded, ISteamMatchmakingPingResponse.ServerFailedToRespond onServerFailedToRespond) { if (onServerResponded == null || onServerFailedToRespond == null) { throw new ArgumentNullException(); } this.m_ServerResponded = onServerResponded; this.m_ServerFailedToRespond = onServerFailedToRespond; this.m_VTable = new ISteamMatchmakingPingResponse.VTable { m_VTServerResponded = new ISteamMatchmakingPingResponse.InternalServerResponded(this.InternalOnServerResponded), m_VTServerFailedToRespond = new ISteamMatchmakingPingResponse.InternalServerFailedToRespond(this.InternalOnServerFailedToRespond) }; this.m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ISteamMatchmakingPingResponse.VTable))); Marshal.StructureToPtr(this.m_VTable, this.m_pVTable, false); this.m_pGCHandle = GCHandle.Alloc(this.m_pVTable, GCHandleType.Pinned); }
public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return((HServerQuery)NativeMethods.ISteamMatchmakingServers_PingServer(unIP, usPort, (IntPtr)pRequestServersResponse)); }
/// <summary> /// <para>-----------------------------------------------------------------------------</para> /// <para> Queries to individual servers directly via IP/Port</para> /// <para>-----------------------------------------------------------------------------</para> /// <para> Request updated ping time and other details from a single server</para> /// </summary> public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PingServer(unIP, usPort, (IntPtr)pRequestServersResponse); }
public void OnEnable() { m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); m_PingResponse = new ISteamMatchmakingPingResponse(OnServerResponded, OnServerFailedToRespond); m_PlayersResponse = new ISteamMatchmakingPlayersResponse(OnAddPlayerToList, OnPlayersFailedToRespond, OnPlayersRefreshComplete); m_RulesResponse = new ISteamMatchmakingRulesResponse(OnRulesResponded, OnRulesFailedToRespond, OnRulesRefreshComplete); }
} // 0x00000001807A4560-0x00000001807A45C0 public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) => default; // 0x00000001807A4370-0x00000001807A4440
/// Queries to individual servers directly via IP/Port /// Request updated ping time and other details from a single server public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) { return((HServerQuery)0); }