public static void CancelServerQuery(HServerQuery hServerQuery) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_CancelServerQuery(hServerQuery); }
private static extern void _CancelServerQuery(IntPtr self, HServerQuery hServerQuery);
internal void CancelServerQuery(HServerQuery hServerQuery) { _CancelServerQuery(Self, hServerQuery); }
public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse) => default; // 0x00000001807A4C20-0x00000001807A4CF0 public static void CancelServerQuery(HServerQuery hServerQuery) { } // 0x00000001807A4150-0x00000001807A41A0
public void CancelServerQuery(HServerQuery hServerQuery) { _CancelServerQuery(Self, hServerQuery); }
/// Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel /// any in-progress requests before destructing a callback object that may have been passed /// to one of the above calls to avoid crashing when callbacks occur. public static void CancelServerQuery(HServerQuery hServerQuery) { }
public bool Equals(HServerQuery other) => default; // 0x0000000180016320-0x0000000180016330 public int CompareTo(HServerQuery other) => default; // 0x000000018002AC90-0x000000018002ACA0
public static explicit operator int(HServerQuery that) => default; // 0x0000000180322710-0x00000001803232A0 public bool Equals(HServerQuery other) => default; // 0x0000000180016320-0x0000000180016330
} // 0x00000001800163C0-0x00000001800163D0 static HServerQuery() { Invalid = default; } // 0x00000001807CD870-0x00000001807CD8B0
internal void CancelServerQuery(HServerQuery hServerQuery) { this._CancelServerQuery(this.Self, hServerQuery); }