public bool Serialize(ref redBuffer Buffer) { try { Buffer.ReadUInt64(ref IM.FromXUID); Buffer.ReadUInt64(ref IM.ToXUID); Buffer.ReadUInt32(ref IM.TimeStamp); Buffer.ReadBlob(ref IM.Message); } catch (Exception e) { Log.Error(e.Message); return(false); } return(true); }
public bool Serialize(ref redBuffer Buffer) { try { Buffer.ReadUInt64(ref IM.FromXUID); Buffer.ReadUInt64(ref IM.ToXUID); Buffer.ReadUInt32(ref IM.TimeStamp); Buffer.ReadBlob(ref IM.Message); } catch (Exception e) { Log.Error(e.Message); return false; } return true; }
public void Deserialize(redBuffer Buffer, SteamClient Client) { Byte[] IV = new Byte[24]; Byte[] Key = new Byte[24]; Byte[] EncryptedData = new Byte[1]; // Read the packet. Buffer.ReadUInt64(ref _TransactionID); Buffer.ReadUInt64(ref _XUID); Buffer.ReadUInt64(ref _Username); Buffer.ReadUInt32(ref _Type); Buffer.ReadUInt32(ref _Seed); Buffer.ReadUInt32(ref _IP); Buffer.ReadBlob(ref EncryptedData); // Generate the IV and key. IV = SteamCrypto.CalculateIV(_Seed); Key = SteamCrypto.CalculateIV(Client.SessionID); Array.Resize <Byte>(ref IV, 8); // Create a new buffer and encrypt the data. _Data = new Byte[EncryptedData.Length]; _Data = SteamCrypto.Decrypt(EncryptedData, Key, IV); }
public void Deserialize(redBuffer Buffer, SteamClient Client) { Byte[] IV = new Byte[24]; Byte[] Key = new Byte[24]; Byte[] EncryptedData = new Byte[1]; // Read the packet. Buffer.ReadUInt64(ref _TransactionID); Buffer.ReadUInt64(ref _XUID); Buffer.ReadUInt64(ref _Username); Buffer.ReadUInt32(ref _Type); Buffer.ReadUInt32(ref _Seed); Buffer.ReadUInt32(ref _IP); Buffer.ReadBlob(ref EncryptedData); // Generate the IV and key. IV = SteamCrypto.CalculateIV(_Seed); Key = SteamCrypto.CalculateIV(Client.SessionID); Array.Resize<Byte>(ref IV, 8); // Create a new buffer and encrypt the data. _Data = new Byte[EncryptedData.Length]; _Data = SteamCrypto.Decrypt(EncryptedData, Key, IV); }