示例#1
0
 // int
 public int GetAnalogActionOrigins(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetHandle /*ControllerActionSetHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/, out ControllerActionOrigin originsOut /*EControllerActionOrigin **/)
 {
     return(platform.ISteamController_GetAnalogActionOrigins(controllerHandle.Value, actionSetHandle.Value, analogActionHandle.Value, out originsOut));
 }
示例#2
0
 // void
 public void StopAnalogActionMomentum(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t eAction /*ControllerAnalogActionHandle_t*/)
 {
     platform.ISteamController_StopAnalogActionMomentum(controllerHandle.Value, eAction.Value);
 }
示例#3
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 // ControllerAnalogActionData_t
 public ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/)
 {
     return(platform.ISteamController_GetAnalogActionData(controllerHandle.Value, analogActionHandle.Value));
 }
示例#4
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 // bool
 public bool ShowAnalogActionOrigins(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/, float flScale /*float*/, float flXPosition /*float*/, float flYPosition /*float*/)
 {
     return(platform.ISteamController_ShowAnalogActionOrigins(controllerHandle.Value, analogActionHandle.Value, flScale, flXPosition, flYPosition));
 }