// int public int GetAnalogActionOrigins(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetHandle /*ControllerActionSetHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/, out ControllerActionOrigin originsOut /*EControllerActionOrigin **/) { return(platform.ISteamController_GetAnalogActionOrigins(controllerHandle.Value, actionSetHandle.Value, analogActionHandle.Value, out originsOut)); }
// void public void StopAnalogActionMomentum(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t eAction /*ControllerAnalogActionHandle_t*/) { platform.ISteamController_StopAnalogActionMomentum(controllerHandle.Value, eAction.Value); }
// ControllerAnalogActionData_t public ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/) { return(platform.ISteamController_GetAnalogActionData(controllerHandle.Value, analogActionHandle.Value)); }
// bool public bool ShowAnalogActionOrigins(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/, float flScale /*float*/, float flXPosition /*float*/, float flYPosition /*float*/) { return(platform.ISteamController_ShowAnalogActionOrigins(controllerHandle.Value, analogActionHandle.Value, flScale, flXPosition, flYPosition)); }