public Register(string id, string pass, MyHome home) { InitializeComponent(); this.BackColor = Color.FromArgb(42, 46, 51); LOGO.Image = Properties.Resources.steam_logo; txtID.BackColor = Color.FromArgb(42, 46, 51); txtPass.BackColor = Color.FromArgb(42, 46, 51); txtRe.BackColor = Color.FromArgb(42, 46, 51); txtMail.BackColor = Color.FromArgb(42, 46, 51); txtFullname.BackColor = Color.FromArgb(42, 46, 51); txtPhone.BackColor = Color.FromArgb(42, 46, 51); this.idCheckChange = true; this.idChange = id; this.myHome = home; this.Text = "Change Account"; this.button1.Text = "UPDATE"; this.txtPass.Text = pass; this.txtRe.Text = pass; //get account by id var resultGet = AccountsControllerShould.GetUserByIdController(this.idChange); txtFullname.Text = resultGet.FullName; txtID.Text = resultGet.UserName; txtMail.Text = resultGet.Email; txtPhone.Text = resultGet.PhoneNumber; //this.txtPass.Text = "" }
public Freecode(string id, MyHome home) { InitializeComponent(); this.id = id; myHome = home; this.BackColor = Color.FromArgb(21, 53, 77); }
public PushGame(MyHome input) { myHome = input; InitializeComponent(); this.BackColor = Color.FromArgb(42, 46, 51); PublisherControllerShould publisherController = new PublisherControllerShould(); getPublisherCallBack += _getPublisherCallBack; publisherResponse = publisherController.GetAllPublishersController(getPublisherCallBack); comboBox1.Text = "Choose Publisher"; }
public Profile(GameStore.DTOs.PayloadBody input, MyHome home) { user = input; InitializeComponent(); panel1.BackColor = Color.FromArgb(42, 46, 51); avatar.Image = Properties.Resources.gta5; listGame.BackColor = Color.FromArgb(42, 46, 51); listGame.SmallImageList = imageList1; LoadPurchased(); currmoney = AccountsControllerShould.GetUserByIdController(id).Money; SoDuText.Text = "Money: VND" + Math.Round(currmoney, 2).ToString(); this.myHome = home; }
public GameSale(MyHome input) { myHome = input; InitializeComponent(); Responses <GameDTOs> GameResponse = GameControllerShould.GetAllGamesController(); List <GameDTOs> gameDTOs = GameResponse.Payload; foreach (GameDTOs a in gameDTOs) { GameObject temp1 = toGameObject(a); lib_game.Add(temp1); } foreach (GameObject game in lib_game) { GameCollection.Items.Add(game.Name); } GameCollection.Text = "Choose a game to sale"; }
private void button1_Click(object sender, EventArgs e) { int check = 0; //txtID: username/email if (txtID.Text != "" && txtPass.Text != "") { //Loading_Bar(check); LoginObject loginObject = new LoginObject(txtID.Text, txtPass.Text); string rs = AuthsControllerShould.LoginController(loginObject); if (rs.Equals("user")) { check = 1; //Loading_Bar(check); MessageBox.Show("Account does not exist!\nYou should register it!", "Error"); } else if (rs.Equals("pass")) { check = 2; //Loading_Bar(check); MessageBox.Show("Password incorrect!", "Error"); } else // login correctly, received token, id { string id = rs; MyHome a = new MyHome(id, txtPass.Text); //pass: //add wishgame check = 3; //Loading_Bar(check); a.Show(); this.Hide(); } } else { MessageBox.Show("Information is not enough!"); } }
private void txtPass_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { //txtID: username/email if (txtID.Text != "" && txtPass.Text != "") { LoginObject loginObject = new LoginObject(txtID.Text, txtPass.Text); string rs = AuthsControllerShould.LoginController(loginObject); //if (rs.Equals("user")) //{ // MessageBox.Show("Account does not exist!\nYou should register it!", "Error"); //} //else if (rs.Equals("pass")) //{ // MessageBox.Show("Password incorrect!", "Error"); //} //else // login correctly, received token, id //{ // string id = rs; // MyHome a = new MyHome(id); // a.Show(); // this.Hide(); //} if (!rs.Equals("user") && !rs.Equals("pass")) { string id = rs; MyHome a = new MyHome(id, txtPass.Text); a.Show(); this.Hide(); } } //else MessageBox.Show("Information is not enough!"); } }