示例#1
0
        void OnPacketReceived(ReceivedPacket packet)
        {
            if (steamIDToConnectionID.ContainsKey(packet.Sender))
            {
                return;
            }

            var connectionID = steamIDToConnectionID.Count;

            connectionIDToSteamID.Add(packet.Sender);
            steamIDToConnectionID.Add(packet.Sender, connectionID);

            var connection = new Connection(callbackDistributor, packetDistributor, channels, packet.Sender);
            // FIXME: 初回必ず SYN を落としてしまう
            var establisher = new ConnectionEstablisherServer(connection);

            establisher.Connected    += OnConnected;
            establisher.Disconnected += OnDisconnected;

            if (!connections.TryAdd(connectionID, connection))
            {
                Debug.LogError("Already connected");
            }
            if (!establishers.TryAdd(connectionID, establisher))
            {
                Debug.LogError("Already connected");
            }
        }
示例#2
0
 void OnPacketReceived(ReceivedPacket packet)
 {
     if (packet.Sender == Remote && packet.ChannelID == ChannelID)
     {
         receiveQueue.Enqueue(packet);
     }
 }