internal Server( CMsgGMSClientServerQueryResponse.Server server ) { EndPoint = new IPEndPoint( NetHelpers.GetIPAddress( server.server_ip ), ( int )server.server_port ); AuthedPlayers = server.auth_players; }
internal QueryCallback( CMsgGMSClientServerQueryResponse msg ) { var serverList = msg.servers .Select( s => new Server( s ) ) .ToList(); this.Servers = new ReadOnlyCollection<Server>( serverList ); }
internal QueryCallback( SteamClient client, CMsgGMSClientServerQueryResponse msg ) : base( client )