internal static Friends Create(SteamCommunityClient client, Model model) { return(new Friends() { Id = model.SteamId64, Name = model.SteamId, List = model.Friends, Client = client }); }
internal static Game Create(SteamCommunityClient client, Model model) { return(new Game() { AppId = model.AppId, Name = model.Name, Logo = model.Logo, StoreLink = model.StoreLink, HoursOnRecord = (model.HoursOnRecord != null) ? float.Parse(model.HoursOnRecord) : 0f, StatsLink = model.StatsLink, GlobalStatsLink = model.GlobalStatsLink, Client = client }); }
internal static Group Create(SteamCommunityClient client, Model model) { return(new Group() { Id = model.GroupId64, Details = GroupDetails.Create(client, model.GroupId64, model.GroupDetails), MemberCount = model.MemberCount, TotalPages = model.TotalPages, CurrentPage = model.CurrentPage, StartingMember = model.StartingMember, NextPageLink = model.NextPageLink, Members = model.Members, Client = client }); }
internal static GameList Create(SteamCommunityClient client, Model model) { var games = new List <IGame>(); foreach (var item in model.Games) { games.Add(Game.Create(client, item)); } return(new GameList() { Id = model.SteamId64, Name = model.SteamId, Games = games, Client = client }); }
internal static StatsLeaderboard Create(SteamCommunityClient client, Model model) { var entries = new List <IStatsLeaderboardEntry>(); foreach (var item in model.Leaderboard) { entries.Add(StatsLeaderboardEntry.Create(item)); } return(new StatsLeaderboard() { AppId = model.AppId, AppFriendlyName = model.AppFriendlyName, LeaderboardCount = model.LeaderboardCount, Entries = entries, Client = client }); }
internal static GroupDetails Create(SteamCommunityClient client, ulong groupId64, Model2 model) { return(new GroupDetails() { Name = model.GroupName, Url = model.GroupUrl, Headline = model.Headline, Summary = model.Summary, AvatarIcon = model.AvatarIcon, AvatarMedium = model.AvatarMedium, AvatarFull = model.AvatarFull, MemberCount = model.MemberCount, MembersInChat = model.MembersInChat, MembersInGame = model.MembersInGame, MembersOnline = model.MembersOnline, Id = groupId64, Client = client }); }
internal static Profile Create(SteamCommunityClient client, Model model) { var games = new List <IMostPlayedGame>(); var groups = new List <IGroupDetails>(); foreach (var item in model.MostPlayedGames) { games.Add(MostPlayedGame.Create(item)); } foreach (var item in model.Groups) { groups.Add(GroupDetails.Create(client, item)); } return(new Profile() { Id = model.SteamId64, Name = model.SteamId, State = (OnlineState)Enum.Parse(typeof(OnlineState), model.OnlineState.Replace("-", string.Empty), true), StateMessage = model.StateMessage, Privacy = (PrivacyState)Enum.Parse(typeof(PrivacyState), model.PrivacyState, true), VisibilityState = model.VisibilityState, AvatarIcon = model.AvatarIcon, AvatarMedium = model.AvatarMedium, AvatarFull = model.AvatarFull, IsVacBanned = model.VacBanned != 0, TradeBan = (TradeBanState)Enum.Parse(typeof(TradeBanState), model.TradeBanState, true), IsLimitedAccount = model.IsLimitedAccount != 0, CustomUrl = model.CustomUrl, MemberSince = model.MemberSince, HoursPlayedPastWeeks = (!string.IsNullOrEmpty(model.HoursPlayed2Wk)) ? float.Parse(model.HoursPlayed2Wk) : 0f, Headline = model.Headline, Location = model.Location, Realname = model.Realname, Summary = model.Summary, MostPlayedGames = games, Groups = groups, Client = client }); }
internal static Stats Create(SteamCommunityClient client, Model model) { var achievements = new List <IAchievement>(); foreach (var item in model.Achievements) { achievements.Add(Achievement.Create(item)); } return(new Stats() { PrivacyState = (PrivacyState)Enum.Parse(typeof(PrivacyState), model.PrivacyState, true), VisibilityState = model.VisibilityState, Game = StatsGame.Create(model.Game), Id = model.Player.SteamId64, CustomUrl = model.Player.CustomUrl, Info = StatsBase.Create(model.Stats), Achievements = achievements, Client = client }); }
internal static StatsFeed Create(SteamCommunityClient client, Model model) { var stats = new List <IStatsFeedEntry>(); var achievements = new List <IStatsFeedEntry>(); foreach (var item in model.Stats) { stats.Add(StatsFeedEntry.Create(item)); } foreach (var item in model.Achievements) { achievements.Add(StatsFeedEntry.Create(item)); } return(new StatsFeed() { Id = model.SteamId64, Stats = stats, Achievements = achievements, Client = client }); }