void Update() { audioEngineSource.GetParameters(this); var requiresScene = (occlusionMode != OcclusionMode.NoOcclusion || reflections); var sceneExported = (managerData.gameEngineState.Scene().GetScene() != IntPtr.Zero); if (requiresScene && !sceneExported) { Debug.LogError("Scene not found. Make sure to pre-export the scene."); return; } var environment = managerData.gameEngineState.Environment().GetEnvironment(); var listener = GameObject.FindObjectOfType <AudioListener>(); if (!listener) { return; } var listenerPosition = Common.ConvertVector(listener.transform.position); var listenerAhead = Common.ConvertVector(listener.transform.forward); var listenerUp = Common.ConvertVector(listener.transform.up); var source = new Source(); source.position = Common.ConvertVector(transform.position); source.ahead = Common.ConvertVector(transform.forward); source.up = Common.ConvertVector(transform.up); source.right = Common.ConvertVector(transform.right); source.directivity = new Directivity(); source.directivity.dipoleWeight = dipoleWeight; source.directivity.dipolePower = dipolePower; source.directivity.callback = IntPtr.Zero; source.distanceAttenuationModel = distanceAttenuationModel; source.airAbsorptionModel = airAbsorptionModel; directPath = PhononCore.iplGetDirectSoundPath(environment, listenerPosition, listenerAhead, listenerUp, source, sourceRadius, occlusionSamples, occlusionMode, occlusionMethod); audioEngineSource.UpdateParameters(this); if (audioEngineSource.ShouldSendIdentifier(this)) { audioEngineSource.SendIdentifier(this, GetIdentifierToSend()); } if (reflections && simulationType == SourceSimulationType.BakedStaticSource && (bakedDataSize == 0)) { Debug.LogWarning("Steam Audio Source (" + uniqueIdentifier + ") with " + "Baked Static Source setting does not have any baked data."); } }
void Update() { audioEngineSource.GetParameters(this); var requiresScene = (occlusionMode != OcclusionMode.NoOcclusion || reflections); var sceneExported = (managerData.gameEngineState.Scene().GetScene() != IntPtr.Zero); if (requiresScene && !sceneExported) { Debug.LogError("Scene not found. Make sure to pre-export the scene."); return; } var environment = managerData.gameEngineState.Environment().GetEnvironment(); var listener = GameObject.FindObjectOfType <AudioListener>(); var listenerPosition = Common.ConvertVector(listener.transform.position); var listenerAhead = Common.ConvertVector(listener.transform.forward); var listenerUp = Common.ConvertVector(listener.transform.up); var sourcePosition = Common.ConvertVector(transform.position); var sourceAhead = Common.ConvertVector(transform.forward); var sourceUp = Common.ConvertVector(transform.up); var sourceRight = Common.ConvertVector(transform.right); var source = new Source { position = sourcePosition, ahead = sourceAhead, up = sourceUp, right = sourceRight, directivity = new Directivity { dipoleWeight = this.dipoleWeight, dipolePower = this.dipolePower, callback = IntPtr.Zero, userData = IntPtr.Zero } }; directPath = PhononCore.iplGetDirectSoundPath(environment, listenerPosition, listenerAhead, listenerUp, source, sourceRadius, occlusionMode, occlusionMethod); audioEngineSource.UpdateParameters(this); if (audioEngineSource.ShouldSendIdentifier(this)) { audioEngineSource.SendIdentifier(this, GetIdentifierToSend()); } }