public WorldScreen(Game Game, int SizeX, int SizeY) : base(Game, SizeX, SizeY) { EqHud = new Window(new Rectangle(GeneralManager.HalfWidth - 175, GeneralManager.HalfHeight - 146, 350, 146), "Textures/Hud/EqBack"/*new Color(0, 0, 0, 0.4f)*/); Button CloseButton = new Button(new Rectangle(GeneralManager.HalfWidth, GeneralManager.HalfHeight,32, 32), "", GeneralManager.Textures["Textures/GUI/CloseButton"], Color.Gray, Color.White, null); EqHud.AddGUI(CloseButton); this.AddGUI(EqHud); CraftingHud = new Window(new Rectangle(GeneralManager.HalfWidth - 175 - 180, GeneralManager.HalfHeight - 146, 180, 216), "Textures/Hud/CraftingBack"); this.AddGUI(CraftingHud); ArmorHud = new Window(new Rectangle(GeneralManager.HalfWidth + 175, GeneralManager.HalfHeight - 146, 112, 180), "Textures/Hud/ArmorBack"); this.AddGUI(ArmorHud); ChatHud = new Window(new Rectangle(50, GeneralManager.ScreenY - 300, 400, 300), "Textures/Hud/Chat"); this.AddGUI(ChatHud); DebugHud = new Window(new Rectangle(GeneralManager.ScreenX - 400 - 50, GeneralManager.ScreenY - 300, 400, 300), "Textures/Hud/Debug"); this.AddGUI(DebugHud); ExternalGUIHud = new Window(new Rectangle(GeneralManager.HalfWidth - 175, GeneralManager.HalfHeight, 350, 200), "Textures/Hud/ExternalEqBack"); this.AddGUI(ExternalGUIHud); HotbarHud = new Window(new Rectangle(GeneralManager.HalfWidth - 175, GeneralManager.ScreenY - 44, 350, 44), "Textures/Hud/HotbarBack"); this.AddGUI(HotbarHud); HpBar = new Window(new Rectangle(0, GeneralManager.ScreenY - 400, 50, 400), "Textures/Hud/HpBar"); this.AddGUI(HpBar); ManaBar = new Window(new Rectangle(GeneralManager.ScreenX - 50, GeneralManager.ScreenY - 400, 50, 400), "Textures/Hud/ManaBar"); this.AddGUI(ManaBar); MinimapHud = new Window(new Rectangle(GeneralManager.ScreenX - 300, 0, 300, 300), "Textures/Hud/MinimapBack"); this.AddGUI(MinimapHud); TooltipHud = new Window(new Rectangle(GeneralManager.HalfWidth - 100,0, 200, 50), "Textures/Hud/Tooltip"); this.AddGUI(TooltipHud); World = new GameWorld(this); foreach (BaseMod Mod in SteamAge.Mods) { Mod.Initalize(World); } Debug = new FarseerPhysics.DebugViews.DebugViewXNA(World.PhysicalWorld); Debug.AppendFlags(FarseerPhysics.DebugViewFlags.Shape); Debug.AppendFlags(FarseerPhysics.DebugViewFlags.AABB); Debug.AppendFlags(FarseerPhysics.DebugViewFlags.PerformanceGraph); Debug.AppendFlags(FarseerPhysics.DebugViewFlags.Joint); Debug.AppendFlags(FarseerPhysics.DebugViewFlags.ContactPoints); Debug.DefaultShapeColor = Color.White; Debug.SleepingShapeColor = Color.LightGray; Debug.LoadContent(Parent.GraphicsDevice, Parent.Content); World.PostInit(); }
public override void Initalize(GameWorld World) { StoneBlock StoneBlock = new StoneBlock(); GrassBlock GrassBlock = new GrassBlock(); WoodBlock WoodBlock = new WoodBlock(); Block.RegisterBlock(StoneBlock); Block.RegisterBlock(GrassBlock); Block.RegisterBlock(WoodBlock); }
public DynamicBody(GameWorld World, Shape Shape, Vector2 Position, string TexName) : base(World) { Body BodyDec; BodyDec = new Body(World.PhysicalWorld); BodyDec.BodyType = BodyType.Dynamic; BodyFixture = BodyDec.CreateFixture(Shape); BodyFixture.Body.Position = Position; Texture = GeneralManager.Textures[TexName]; }
public FurnaceTE(GameWorld World) : base(World, "Furnace") { this.Entity = new FurnaceEntity(World); this.TileBlock = Block.GetBlock(1003); this.Name = "Textures/TileEntities/Furnace"; MultiBlock = new MultiBlockDef(new Vector2(2, 2), Vector2.One); MultiBlock.SetBlock(0, 0, Block.GetBlock(1003)); MultiBlock.SetBlock(0, 1, Block.GetBlock(1003)); MultiBlock.SetBlock(1, 0, Block.GetBlock(1003)); MultiBlock.SetBlock(1, 1, Block.GetBlock(1003)); }
public Chunk(GameWorld World, Vector2 Pos) { this.Position = Pos; for (int y = 0; y < GameWorld.ChunkSize; y++) { for (int x = 0; x < GameWorld.ChunkSize; x++) { Blocks[x,y] = Block.GetBlock(2); BackgroundBlocks[x, y] = (Position.Y < 0 )? Block.GetBlock(0) : Block.GetBlock(2); } } this.World = World; BlockState = new int[GameWorld.ChunkSize, GameWorld.ChunkSize]; BackgroundBlockState = new int[GameWorld.ChunkSize, GameWorld.ChunkSize]; }
public Player(GameWorld World, bool IsCurrent) { Position = new Vector2(100, - 1050); PlayerChar = new Character(Position, World); this.World = World; PlayerChar.LoadContent(GeneralManager.Content, GeneralManager.GDevice); PlayerInv = new ItemSlot[40]; PlayerHotbar = new ItemSlot[10]; this.IsCurrentPlayer = IsCurrent; if (IsCurrentPlayer) { for (int y = 0; y < 4; y++) { for (int x = 0; x < 10; x++) { PlayerInv[y * 10 + x] = new ItemSlot(World); PlayerInv[y * 10 + x].Position = new Rectangle(x * (32 + 2) + 5 + GeneralManager.HalfWidth - 175, y * (32 + 2) + 5 + GeneralManager.HalfHeight - 146,32,32);//GeneralManager.GetPartialRect(0.3f + x * 0.04f, 0.3f + y * 0.04f, 0.037f,0.037f); PlayerInv[y * 10 + x].Visible = true; World.ParentScreen.EqHud.AddGUI(PlayerInv[y * 10 + x]); } } for (int x = 0; x < 10; x++) { PlayerHotbar[x] = new ItemSlot(World); PlayerHotbar[x].Position = new Rectangle(GeneralManager.HalfWidth - 175+ 5 + x * 34, GeneralManager.ScreenY - 44 + 5 ,32,32); PlayerHotbar[x].Visible = true; World.ParentScreen.AddGUI(PlayerHotbar[x]); } } PlayerInv[0].ItemStack = new ItemStack(Block.GetBlock(1), 12); }
private static void RegisterRecipes(GameWorld World) { Crafting.CraftingRecipe TestRecipe = new Crafting.CraftingRecipe(World); TestRecipe.Output = new ItemStack(Block.GetBlock(1000), 1); Crafting.CraftingRecipePart CRP1 = new Crafting.CraftingRecipePart(); CRP1.AddPart(new ItemStack(Block.GetBlock(1), 1)); TestRecipe.RecipeParts[0, 0] = CRP1; Crafting.CraftingRecipePart CRP2 = new Crafting.CraftingRecipePart(); CRP2.AddPart(new ItemStack(Block.GetBlock(1), 1)); TestRecipe.RecipeParts[0, 1] = CRP2; Crafting.CraftingRecipe.RegisterRecipe(TestRecipe); }
public Character(Vector2 spawnPosition, GameWorld World) { Position = spawnPosition; this.World = World; }
public CaveGenerator(GameWorld World) : base(World) { }
public override void Initalize(GameWorld World) { World.Generator.RegisterGenerator(new CaveGenerator(World)); World.Generator.RegisterGenerator(new TreeGenerator(World)); }
public FurnaceEntity(GameWorld World) : base(World) { }
public ItemSlot(GameWorld World) : base() { this.World = World; }
public override void Initalize(GameWorld World) { }
public TileEntity(GameWorld GameWorld, string Name) : base() { this.Name = Name; this.World = GameWorld; }
public TreeGenerator(GameWorld World) : base(World) { }
public abstract void Initalize(GameWorld World);
public TileEntity GetNewTE(GameWorld World, Vector2 BlockPos) { return new FurnaceTE(World); }
public WorldGenerator(GameWorld World) { _world = World; Generators = new List<Generator>(); }
public Generator(GameWorld World) { this.World = World; }
public Entity(GameWorld World) { this.World = World; }